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	<channel>
		<title><![CDATA[CO:RP Forum - News & Updates]]></title>
		<link>https://callofroleplay.com/</link>
		<description><![CDATA[CO:RP Forum - https://callofroleplay.com]]></description>
		<pubDate>Tue, 20 Oct 2026 23:11:13 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[CO:RP Development Update — October 2026 | Casino, New Jobs, Medical System & More]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=27</link>
			<pubDate>Thu, 15 Oct 2026 14:22:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=27</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CO:RP Development Update — October 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Since our previous development update, a large number of new features, locations and improvements have been added to Call of Roleplay.<br />
<br />
This update introduces new roleplay systems, faction improvements, expanded civilian activities and the first playable part of the Cathay Casino.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cathay Casino — Closed Beta</span><br />
<br />
• The Cathay Casino has opened for closed-beta testing.<br />
• Players can enter the casino through the Cathay Theatre entrance.<br />
• A physical casino cashier has been added.<br />
• Cash can be exchanged for casino chips and back again.<br />
• Blackjack is now available with physical cards, dealers, seats and table interaction.<br />
• Blackjack supports hitting, standing, doubling and splitting.<br />
• Cards and results are synchronized between players at the same table.<br />
• Casino rounds and balances are protected against reconnects and server interruptions.<br />
• A dedicated casino help system explains the currently available features.<br />
• Custom casino cards and table assets have been added.<br />
<br />
Roulette, Slots and Poker are still being prepared and tested. They will be announced separately once they are ready for public gameplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medical Roleplay</span><br />
<br />
• A complete injury and medical-treatment system has been added.<br />
• Damage can now create individual minor, moderate or critical injuries.<br />
• On-duty medics can examine nearby patients.<br />
• Medics receive a clinical overview of the patient’s injuries.<br />
• Bandages can be used to treat minor injuries.<br />
• Medic Kits can be used to treat moderate injuries.<br />
• Critical injuries can be stabilized in the field.<br />
• Critical injuries require further treatment inside the hospital.<br />
• Hospital procedures now include interactive treatment steps.<br />
• Medical treatment can generate a fee for the treating medic.<br />
• Injuries persist correctly across reconnects until treated or resolved.<br />
• Medics can collect department supplies from the hospital.<br />
• New gender-specific medic uniforms have been added.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hunger System</span><br />
<br />
• A persistent hunger system has been introduced.<br />
• Hunger decreases during active gameplay instead of while offline or inactive.<br />
• Existing food and restaurant meals now restore hunger instead of directly restoring health.<br />
• Different meals restore different amounts of hunger.<br />
• Hunger can be viewed through /stats.<br />
• Players receive warnings when their hunger becomes low.<br />
• Remaining at zero hunger for an extended period can eventually cause health loss.<br />
• Eating at full hunger no longer charges money or consumes an inventory item.<br />
• Hunger remains saved after reconnecting, dying or restarting the server.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inventory &amp; Item Improvements</span><br />
<br />
• Player inventory items can now be stored in proper stacks.<br />
• Item quantities are preserved more reliably.<br />
• House storage now supports paginated item management.<br />
• Vehicle trunks now support improved item and quantity storage.<br />
• Item batches retain their identity when moved between players, houses, vehicles and evidence storage.<br />
• Failed vehicle-trunk operations recover more safely.<br />
• Clothing purchases now use a visual, paginated skin selector.<br />
• Clothing stores support Classic and Custom skin filters.<br />
• Players can preview a skin before purchasing it.<br />
• Existing clothing prices, business stock and revenue remain integrated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">LSPD &amp; FBI Improvements</span><br />
<br />
• LSPD and FBI now have separate, redesigned Mobile Data Computer interfaces.<br />
• Agency interfaces have been converted to English.<br />
• MDC files, searches and agency workflows have been improved.<br />
• LSPD and FBI now have separate evidence-storage facilities.<br />
• Officers can deposit confiscated items into their agency storage.<br />
• Higher-ranking members can withdraw authorized evidence.<br />
• FBI house searches now support additional pages and larger inventories.<br />
• FBI confiscation now preserves item quantities and batch information.<br />
• The FBI Headquarters has received functional keypad doors.<br />
• FBI doors include access checks, movement protection and automatic safeguards.<br />
• The FBI Headquarters entrance has received a safer loading delay.<br />
• Additional FBI rooftop mapping has been added.<br />
• Public LSPD rooftop access and faction helicopters have been added.<br />
• The LSPD wardrobe now supports multiple pages.<br />
• Occupied faction and personal vehicles receive improved protection against unintended respawns.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mechanic Improvements</span><br />
<br />
• The mechanic duty location has been moved into the new garage.<br />
• The Mechanic Headquarters has received improved mapping and streaming.<br />
• A dedicated mechanic vehicle fleet has been added.<br />
• Mechanic vehicles are now assigned to the correct headquarters and job.<br />
• Related vehicle and duty-location issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Civilian Roleplay</span><br />
<br />
• Professional Driving Instructor and Lawyer licenses have been added.<br />
• Professional licenses are separate from normal driving and weapon licenses.<br />
• Licensed lawyers can receive requests from players through /calllawyer.<br />
• Lawyers can accept a request and connect directly with the client through the existing phone system.<br />
• Lawyer requests expire automatically if they are not accepted.<br />
• A larger collection of verified roleplay animations has been added.<br />
• /animlist provides an overview of the available animation commands.<br />
• Existing animation commands and gameplay restrictions remain protected.<br />
• Character registration has been improved and can no longer be bypassed by reconnecting.<br />
• Active playtime is now tracked separately from payday progress.<br />
• Skin selections and clothing purchases are saved more safely.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cinema</span><br />
<br />
• A shared cinema and theatre experience has been added.<br />
• Players can enter the cinema and purchase concessions.<br />
• Cinema purchases are integrated with the existing player economy.<br />
• Payments and business transactions are protected against duplicate processing.<br />
• Cinema state is cleaned up correctly when leaving, disconnecting or changing activities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Meth labor &amp; Night Buyer</span><br />
<br />
• A mobile meth laboratory vehicle supply system has been added.<br />
• Mobile production uses an interactive five-stage workbench.<br />
• Production progress and accepted runs are saved more reliably.<br />
• Produced items retain their batch identity through storage and confiscation.<br />
• The Night Buyer now supports transactional batch sales.<br />
• Multiple eligible batches can be sold safely in one operation.<br />
• Interrupted or repeated transactions no longer duplicate payouts.<br />
• FBI searches and confiscation are integrated with the new batch system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emergency Services &amp; Communication</span><br />
<br />
• 911 calls now collect a spoken location and incident description.<br />
• Emergency reports no longer rely on automatic GPS dispatch information.<br />
• Notification and help messages have been improved.<br />
• New-player guidance and public command information have been updated.<br />
• Medical, police and FBI messages have received additional clarity.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• New protected forum sections have been added for the FBI, courts and Driving School.<br />
• Forum permissions follow the appropriate faction and staff access.<br />
• Registration and posting protection against spam has been strengthened.<br />
• The forum footer has been simplified and cleaned up.<br />
• Unnecessary moderator labels have been removed from the public layout.<br />
• Several permission, navigation and mobile-display issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes &amp; Stability</span><br />
<br />
• Fixed cases where duty weapons could be lost during database interruptions.<br />
• Improved recovery after temporary database connection failures.<br />
• Fixed several vehicle-trunk failure and recovery cases.<br />
• Fixed administrator-duty state after death and respawn.<br />
• Improved revive and EMS cleanup behavior.<br />
• Improved player-state cleanup after interfaces, teleports and activity changes.<br />
• Improved vehicle respawn protection for occupied vehicles.<br />
• Fixed several skin, registration and clothing-purchase edge cases.<br />
• Updated production dependencies and resolved multiple security issues.<br />
• Added further safeguards against duplicated payments, items and rewards.]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CO:RP Development Update — October 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Since our previous development update, a large number of new features, locations and improvements have been added to Call of Roleplay.<br />
<br />
This update introduces new roleplay systems, faction improvements, expanded civilian activities and the first playable part of the Cathay Casino.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cathay Casino — Closed Beta</span><br />
<br />
• The Cathay Casino has opened for closed-beta testing.<br />
• Players can enter the casino through the Cathay Theatre entrance.<br />
• A physical casino cashier has been added.<br />
• Cash can be exchanged for casino chips and back again.<br />
• Blackjack is now available with physical cards, dealers, seats and table interaction.<br />
• Blackjack supports hitting, standing, doubling and splitting.<br />
• Cards and results are synchronized between players at the same table.<br />
• Casino rounds and balances are protected against reconnects and server interruptions.<br />
• A dedicated casino help system explains the currently available features.<br />
• Custom casino cards and table assets have been added.<br />
<br />
Roulette, Slots and Poker are still being prepared and tested. They will be announced separately once they are ready for public gameplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medical Roleplay</span><br />
<br />
• A complete injury and medical-treatment system has been added.<br />
• Damage can now create individual minor, moderate or critical injuries.<br />
• On-duty medics can examine nearby patients.<br />
• Medics receive a clinical overview of the patient’s injuries.<br />
• Bandages can be used to treat minor injuries.<br />
• Medic Kits can be used to treat moderate injuries.<br />
• Critical injuries can be stabilized in the field.<br />
• Critical injuries require further treatment inside the hospital.<br />
• Hospital procedures now include interactive treatment steps.<br />
• Medical treatment can generate a fee for the treating medic.<br />
• Injuries persist correctly across reconnects until treated or resolved.<br />
• Medics can collect department supplies from the hospital.<br />
• New gender-specific medic uniforms have been added.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hunger System</span><br />
<br />
• A persistent hunger system has been introduced.<br />
• Hunger decreases during active gameplay instead of while offline or inactive.<br />
• Existing food and restaurant meals now restore hunger instead of directly restoring health.<br />
• Different meals restore different amounts of hunger.<br />
• Hunger can be viewed through /stats.<br />
• Players receive warnings when their hunger becomes low.<br />
• Remaining at zero hunger for an extended period can eventually cause health loss.<br />
• Eating at full hunger no longer charges money or consumes an inventory item.<br />
• Hunger remains saved after reconnecting, dying or restarting the server.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inventory &amp; Item Improvements</span><br />
<br />
• Player inventory items can now be stored in proper stacks.<br />
• Item quantities are preserved more reliably.<br />
• House storage now supports paginated item management.<br />
• Vehicle trunks now support improved item and quantity storage.<br />
• Item batches retain their identity when moved between players, houses, vehicles and evidence storage.<br />
• Failed vehicle-trunk operations recover more safely.<br />
• Clothing purchases now use a visual, paginated skin selector.<br />
• Clothing stores support Classic and Custom skin filters.<br />
• Players can preview a skin before purchasing it.<br />
• Existing clothing prices, business stock and revenue remain integrated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">LSPD &amp; FBI Improvements</span><br />
<br />
• LSPD and FBI now have separate, redesigned Mobile Data Computer interfaces.<br />
• Agency interfaces have been converted to English.<br />
• MDC files, searches and agency workflows have been improved.<br />
• LSPD and FBI now have separate evidence-storage facilities.<br />
• Officers can deposit confiscated items into their agency storage.<br />
• Higher-ranking members can withdraw authorized evidence.<br />
• FBI house searches now support additional pages and larger inventories.<br />
• FBI confiscation now preserves item quantities and batch information.<br />
• The FBI Headquarters has received functional keypad doors.<br />
• FBI doors include access checks, movement protection and automatic safeguards.<br />
• The FBI Headquarters entrance has received a safer loading delay.<br />
• Additional FBI rooftop mapping has been added.<br />
• Public LSPD rooftop access and faction helicopters have been added.<br />
• The LSPD wardrobe now supports multiple pages.<br />
• Occupied faction and personal vehicles receive improved protection against unintended respawns.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mechanic Improvements</span><br />
<br />
• The mechanic duty location has been moved into the new garage.<br />
• The Mechanic Headquarters has received improved mapping and streaming.<br />
• A dedicated mechanic vehicle fleet has been added.<br />
• Mechanic vehicles are now assigned to the correct headquarters and job.<br />
• Related vehicle and duty-location issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Civilian Roleplay</span><br />
<br />
• Professional Driving Instructor and Lawyer licenses have been added.<br />
• Professional licenses are separate from normal driving and weapon licenses.<br />
• Licensed lawyers can receive requests from players through /calllawyer.<br />
• Lawyers can accept a request and connect directly with the client through the existing phone system.<br />
• Lawyer requests expire automatically if they are not accepted.<br />
• A larger collection of verified roleplay animations has been added.<br />
• /animlist provides an overview of the available animation commands.<br />
• Existing animation commands and gameplay restrictions remain protected.<br />
• Character registration has been improved and can no longer be bypassed by reconnecting.<br />
• Active playtime is now tracked separately from payday progress.<br />
• Skin selections and clothing purchases are saved more safely.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cinema</span><br />
<br />
• A shared cinema and theatre experience has been added.<br />
• Players can enter the cinema and purchase concessions.<br />
• Cinema purchases are integrated with the existing player economy.<br />
• Payments and business transactions are protected against duplicate processing.<br />
• Cinema state is cleaned up correctly when leaving, disconnecting or changing activities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Meth labor &amp; Night Buyer</span><br />
<br />
• A mobile meth laboratory vehicle supply system has been added.<br />
• Mobile production uses an interactive five-stage workbench.<br />
• Production progress and accepted runs are saved more reliably.<br />
• Produced items retain their batch identity through storage and confiscation.<br />
• The Night Buyer now supports transactional batch sales.<br />
• Multiple eligible batches can be sold safely in one operation.<br />
• Interrupted or repeated transactions no longer duplicate payouts.<br />
• FBI searches and confiscation are integrated with the new batch system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emergency Services &amp; Communication</span><br />
<br />
• 911 calls now collect a spoken location and incident description.<br />
• Emergency reports no longer rely on automatic GPS dispatch information.<br />
• Notification and help messages have been improved.<br />
• New-player guidance and public command information have been updated.<br />
• Medical, police and FBI messages have received additional clarity.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• New protected forum sections have been added for the FBI, courts and Driving School.<br />
• Forum permissions follow the appropriate faction and staff access.<br />
• Registration and posting protection against spam has been strengthened.<br />
• The forum footer has been simplified and cleaned up.<br />
• Unnecessary moderator labels have been removed from the public layout.<br />
• Several permission, navigation and mobile-display issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes &amp; Stability</span><br />
<br />
• Fixed cases where duty weapons could be lost during database interruptions.<br />
• Improved recovery after temporary database connection failures.<br />
• Fixed several vehicle-trunk failure and recovery cases.<br />
• Fixed administrator-duty state after death and respawn.<br />
• Improved revive and EMS cleanup behavior.<br />
• Improved player-state cleanup after interfaces, teleports and activity changes.<br />
• Improved vehicle respawn protection for occupied vehicles.<br />
• Fixed several skin, registration and clothing-purchase edge cases.<br />
• Updated production dependencies and resolved multiple security issues.<br />
• Added further safeguards against duplicated payments, items and rewards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Update - September]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=9</link>
			<pubDate>Sun, 20 Sep 2026 22:10:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=9</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Development Update — September 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Over the past few weeks, we have been working on several major gameplay additions, location updates, quality-of-life improvements and bug fixes.<br />
<br />
Below is an overview of the changes relevant to players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New &amp; Updated Headquarters</span><br />
<br />
• A complete new FBI Headquarters has been added.<br />
• The FBI Headquarters includes a custom exterior and a dedicated interior.<br />
• The former County General location has been converted for FBI use.<br />
• FBI entrance, exit and access handling have been improved.<br />
• The FBI security gate now closes automatically and more reliably.<br />
• FBI duty equipment and storage functionality have been added.<br />
• FBI members can now properly store and manage confiscated equipment.<br />
• FBI faction vehicles now display the correct faction ownership.<br />
• FBI vehicle plates and related vehicle data have been corrected.<br />
• The LSPD exterior has received new custom mapping.<br />
• LSPD doors and access restrictions have been improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vehicle Radio</span><br />
<br />
• The regular GTA vehicle radio is once again fully controlled by the player.<br />
• Entering a vehicle no longer automatically interrupts the native GTA radio.<br />
• A synchronized stream is available through /radio.<br />
• The driver can enable or disable the stream for everyone inside the vehicle.<br />
• Passengers joining the vehicle later will receive the active stream automatically.<br />
• Radio playback is cleaned up correctly when leaving a vehicle, disconnecting, dying or when the vehicle respawns.<br />
• Police radio messages have been made easier to read.<br />
• Several LSPD and FBI radio-related issues have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gameplay &amp; Quality of Life</span><br />
<br />
• The Los Santos Gym has been restored as an active business.<br />
• Players can learn different fighting styles at the gym.<br />
• Fighting styles are saved to the player account.<br />
<br />
• The Do Not Disturb system has been restored through /dnd.<br />
• Players can prevent other players from sending them private messages.<br />
<br />
• Civilian radio channels now support invitations and improved access control.<br />
• Channel owners have better control over private and locked channels.<br />
<br />
• Seatbelts are now released correctly when leaving a vehicle.<br />
<br />
• Several interior-loading transitions have been made safer and more reliable.<br />
<br />
• Injured-player handling has been improved, including better persistence across reconnects.<br />
<br />
• New players now receive an improved arrival announcement.<br />
<br />
• Faction promotion messages have been clarified.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Public-Service Vehicles</span><br />
<br />
• Refuelling has been improved for police, medical and firefighter vehicles.<br />
• State-funded refuelling no longer incorrectly removes money from the player.<br />
• Public-service vehicle ownership checks have been corrected.<br />
• Vehicle fuel state is now saved more reliably.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• Forum registration has been enabled and improved.<br />
• The forum now has improved support for mobile devices.<br />
• Forum pages and categories display more cleanly on smaller screens.<br />
• Live server-status information has been added and improved.<br />
• Post author profiles have received a visual update.<br />
• CO:RP branding, banners and icons have been updated.<br />
• Several navigation and display problems have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Security &amp; Fair Play</span><br />
<br />
• The anti-cheat system has received a major update.<br />
• Manipulated weapons, money, health, armour, movement and vehicle data are now prevented more reliably.<br />
• Additional protection has been added against unauthorized vehicle entry, interior changes and spawn manipulation.<br />
• Vehicle storage, house storage and taxi interactions now receive stronger server-side validation.<br />
• Damage verification has been improved to reduce the effect of manipulated combat data.<br />
• Anti-cheat decisions now retain more context for staff review.]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Development Update — September 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Over the past few weeks, we have been working on several major gameplay additions, location updates, quality-of-life improvements and bug fixes.<br />
<br />
Below is an overview of the changes relevant to players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New &amp; Updated Headquarters</span><br />
<br />
• A complete new FBI Headquarters has been added.<br />
• The FBI Headquarters includes a custom exterior and a dedicated interior.<br />
• The former County General location has been converted for FBI use.<br />
• FBI entrance, exit and access handling have been improved.<br />
• The FBI security gate now closes automatically and more reliably.<br />
• FBI duty equipment and storage functionality have been added.<br />
• FBI members can now properly store and manage confiscated equipment.<br />
• FBI faction vehicles now display the correct faction ownership.<br />
• FBI vehicle plates and related vehicle data have been corrected.<br />
• The LSPD exterior has received new custom mapping.<br />
• LSPD doors and access restrictions have been improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vehicle Radio</span><br />
<br />
• The regular GTA vehicle radio is once again fully controlled by the player.<br />
• Entering a vehicle no longer automatically interrupts the native GTA radio.<br />
• A synchronized stream is available through /radio.<br />
• The driver can enable or disable the stream for everyone inside the vehicle.<br />
• Passengers joining the vehicle later will receive the active stream automatically.<br />
• Radio playback is cleaned up correctly when leaving a vehicle, disconnecting, dying or when the vehicle respawns.<br />
• Police radio messages have been made easier to read.<br />
• Several LSPD and FBI radio-related issues have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gameplay &amp; Quality of Life</span><br />
<br />
• The Los Santos Gym has been restored as an active business.<br />
• Players can learn different fighting styles at the gym.<br />
• Fighting styles are saved to the player account.<br />
<br />
• The Do Not Disturb system has been restored through /dnd.<br />
• Players can prevent other players from sending them private messages.<br />
<br />
• Civilian radio channels now support invitations and improved access control.<br />
• Channel owners have better control over private and locked channels.<br />
<br />
• Seatbelts are now released correctly when leaving a vehicle.<br />
<br />
• Several interior-loading transitions have been made safer and more reliable.<br />
<br />
• Injured-player handling has been improved, including better persistence across reconnects.<br />
<br />
• New players now receive an improved arrival announcement.<br />
<br />
• Faction promotion messages have been clarified.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Public-Service Vehicles</span><br />
<br />
• Refuelling has been improved for police, medical and firefighter vehicles.<br />
• State-funded refuelling no longer incorrectly removes money from the player.<br />
• Public-service vehicle ownership checks have been corrected.<br />
• Vehicle fuel state is now saved more reliably.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• Forum registration has been enabled and improved.<br />
• The forum now has improved support for mobile devices.<br />
• Forum pages and categories display more cleanly on smaller screens.<br />
• Live server-status information has been added and improved.<br />
• Post author profiles have received a visual update.<br />
• CO:RP branding, banners and icons have been updated.<br />
• Several navigation and display problems have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Security &amp; Fair Play</span><br />
<br />
• The anti-cheat system has received a major update.<br />
• Manipulated weapons, money, health, armour, movement and vehicle data are now prevented more reliably.<br />
• Additional protection has been added against unauthorized vehicle entry, interior changes and spawn manipulation.<br />
• Vehicle storage, house storage and taxi interactions now receive stronger server-side validation.<br />
• Damage verification has been improved to reduce the effect of manipulated combat data.<br />
• Anti-cheat decisions now retain more context for staff review.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Closed beta announcement]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=7</link>
			<pubDate>Sat, 12 Sep 2026 12:05:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=7</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Call of Roleplay is officially entering its <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">After a lot of work behind the scenes, the server is finally at a point where I feel comfortable opening the doors and letting people actually <span style="font-weight: bold;" class="mycode_b">join, play, test things and see what CO:RP is about.</span></div>
This isn't the finished version of CO:RP yet  and that's exactly what the Closed Beta is for.<br />
<br />
There are still changes coming, systems being adjusted and plenty of things I already have planned. But at some point you have to stop testing everything alone and see how the server actually feels when real players are using it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">So if you're joining during the Closed Beta, test things out.</span><br />
Try the jobs. Explore the server. Use the commands and systems. Make a character. Do some RP. Try things you normally wouldn't think of trying.<br />
<br />
If something feels weird, unbalanced, confusing or simply doesn't work, <span style="font-weight: bold;" class="mycode_b">let me know.</span><br />
Feedback during this stage is genuinely important because it will help shape how the server develops from here.<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER<br />
212.227.103.174:7777<br />
<br />
SERVER PASSWORD</span><br />
<span style="font-weight: bold;" class="mycode_b">Roleplay2026</span></span></div>
<hr class="mycode_hr" />
<br />
Please keep in mind that this is still a <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.<br />
<br />
You may run into bugs, unfinished parts or systems that change while you're playing. Some things may also get reworked completely depending on how they perform once people actually start using them. That's normal at this stage.<br />
<br />
There also won't necessarily be a lot of people online right away. CO:RP is starting fresh, and this beta is about slowly getting the first players onto the server, testing everything properly and building from there.<br />
<br />
Most importantly: <span style="font-weight: bold;" class="mycode_b">have fun with it.</span><br />
<br />
The goal with CO:RP has always been to create a server where the systems support roleplay instead of replacing it. A place where people can create characters, meet other players, build stories and find their own way through the server.<br />
<br />
This Closed Beta is the first real step toward that.<br />
<br />
If you're one of the first people joining CO:RP, welcome and thank you for being here at the beginning.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you in Los Santos. ❤️</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Call of Roleplay is officially entering its <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">After a lot of work behind the scenes, the server is finally at a point where I feel comfortable opening the doors and letting people actually <span style="font-weight: bold;" class="mycode_b">join, play, test things and see what CO:RP is about.</span></div>
This isn't the finished version of CO:RP yet  and that's exactly what the Closed Beta is for.<br />
<br />
There are still changes coming, systems being adjusted and plenty of things I already have planned. But at some point you have to stop testing everything alone and see how the server actually feels when real players are using it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">So if you're joining during the Closed Beta, test things out.</span><br />
Try the jobs. Explore the server. Use the commands and systems. Make a character. Do some RP. Try things you normally wouldn't think of trying.<br />
<br />
If something feels weird, unbalanced, confusing or simply doesn't work, <span style="font-weight: bold;" class="mycode_b">let me know.</span><br />
Feedback during this stage is genuinely important because it will help shape how the server develops from here.<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER<br />
212.227.103.174:7777<br />
<br />
SERVER PASSWORD</span><br />
<span style="font-weight: bold;" class="mycode_b">Roleplay2026</span></span></div>
<hr class="mycode_hr" />
<br />
Please keep in mind that this is still a <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.<br />
<br />
You may run into bugs, unfinished parts or systems that change while you're playing. Some things may also get reworked completely depending on how they perform once people actually start using them. That's normal at this stage.<br />
<br />
There also won't necessarily be a lot of people online right away. CO:RP is starting fresh, and this beta is about slowly getting the first players onto the server, testing everything properly and building from there.<br />
<br />
Most importantly: <span style="font-weight: bold;" class="mycode_b">have fun with it.</span><br />
<br />
The goal with CO:RP has always been to create a server where the systems support roleplay instead of replacing it. A place where people can create characters, meet other players, build stories and find their own way through the server.<br />
<br />
This Closed Beta is the first real step toward that.<br />
<br />
If you're one of the first people joining CO:RP, welcome and thank you for being here at the beginning.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you in Los Santos. ❤️</span>]]></content:encoded>
		</item>
	</channel>
</rss>