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		<title><![CDATA[CO:RP Forum - All Forums]]></title>
		<link>https://callofroleplay.com/</link>
		<description><![CDATA[CO:RP Forum - https://callofroleplay.com]]></description>
		<pubDate>Tue, 20 Oct 2026 22:38:36 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[CO:RP Development Update — October 2026 | Casino, New Jobs, Medical System & More]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=27</link>
			<pubDate>Thu, 15 Oct 2026 14:22:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=27</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CO:RP Development Update — October 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Since our previous development update, a large number of new features, locations and improvements have been added to Call of Roleplay.<br />
<br />
This update introduces new roleplay systems, faction improvements, expanded civilian activities and the first playable part of the Cathay Casino.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cathay Casino — Closed Beta</span><br />
<br />
• The Cathay Casino has opened for closed-beta testing.<br />
• Players can enter the casino through the Cathay Theatre entrance.<br />
• A physical casino cashier has been added.<br />
• Cash can be exchanged for casino chips and back again.<br />
• Blackjack is now available with physical cards, dealers, seats and table interaction.<br />
• Blackjack supports hitting, standing, doubling and splitting.<br />
• Cards and results are synchronized between players at the same table.<br />
• Casino rounds and balances are protected against reconnects and server interruptions.<br />
• A dedicated casino help system explains the currently available features.<br />
• Custom casino cards and table assets have been added.<br />
<br />
Roulette, Slots and Poker are still being prepared and tested. They will be announced separately once they are ready for public gameplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medical Roleplay</span><br />
<br />
• A complete injury and medical-treatment system has been added.<br />
• Damage can now create individual minor, moderate or critical injuries.<br />
• On-duty medics can examine nearby patients.<br />
• Medics receive a clinical overview of the patient’s injuries.<br />
• Bandages can be used to treat minor injuries.<br />
• Medic Kits can be used to treat moderate injuries.<br />
• Critical injuries can be stabilized in the field.<br />
• Critical injuries require further treatment inside the hospital.<br />
• Hospital procedures now include interactive treatment steps.<br />
• Medical treatment can generate a fee for the treating medic.<br />
• Injuries persist correctly across reconnects until treated or resolved.<br />
• Medics can collect department supplies from the hospital.<br />
• New gender-specific medic uniforms have been added.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hunger System</span><br />
<br />
• A persistent hunger system has been introduced.<br />
• Hunger decreases during active gameplay instead of while offline or inactive.<br />
• Existing food and restaurant meals now restore hunger instead of directly restoring health.<br />
• Different meals restore different amounts of hunger.<br />
• Hunger can be viewed through /stats.<br />
• Players receive warnings when their hunger becomes low.<br />
• Remaining at zero hunger for an extended period can eventually cause health loss.<br />
• Eating at full hunger no longer charges money or consumes an inventory item.<br />
• Hunger remains saved after reconnecting, dying or restarting the server.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inventory &amp; Item Improvements</span><br />
<br />
• Player inventory items can now be stored in proper stacks.<br />
• Item quantities are preserved more reliably.<br />
• House storage now supports paginated item management.<br />
• Vehicle trunks now support improved item and quantity storage.<br />
• Item batches retain their identity when moved between players, houses, vehicles and evidence storage.<br />
• Failed vehicle-trunk operations recover more safely.<br />
• Clothing purchases now use a visual, paginated skin selector.<br />
• Clothing stores support Classic and Custom skin filters.<br />
• Players can preview a skin before purchasing it.<br />
• Existing clothing prices, business stock and revenue remain integrated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">LSPD &amp; FBI Improvements</span><br />
<br />
• LSPD and FBI now have separate, redesigned Mobile Data Computer interfaces.<br />
• Agency interfaces have been converted to English.<br />
• MDC files, searches and agency workflows have been improved.<br />
• LSPD and FBI now have separate evidence-storage facilities.<br />
• Officers can deposit confiscated items into their agency storage.<br />
• Higher-ranking members can withdraw authorized evidence.<br />
• FBI house searches now support additional pages and larger inventories.<br />
• FBI confiscation now preserves item quantities and batch information.<br />
• The FBI Headquarters has received functional keypad doors.<br />
• FBI doors include access checks, movement protection and automatic safeguards.<br />
• The FBI Headquarters entrance has received a safer loading delay.<br />
• Additional FBI rooftop mapping has been added.<br />
• Public LSPD rooftop access and faction helicopters have been added.<br />
• The LSPD wardrobe now supports multiple pages.<br />
• Occupied faction and personal vehicles receive improved protection against unintended respawns.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mechanic Improvements</span><br />
<br />
• The mechanic duty location has been moved into the new garage.<br />
• The Mechanic Headquarters has received improved mapping and streaming.<br />
• A dedicated mechanic vehicle fleet has been added.<br />
• Mechanic vehicles are now assigned to the correct headquarters and job.<br />
• Related vehicle and duty-location issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Civilian Roleplay</span><br />
<br />
• Professional Driving Instructor and Lawyer licenses have been added.<br />
• Professional licenses are separate from normal driving and weapon licenses.<br />
• Licensed lawyers can receive requests from players through /calllawyer.<br />
• Lawyers can accept a request and connect directly with the client through the existing phone system.<br />
• Lawyer requests expire automatically if they are not accepted.<br />
• A larger collection of verified roleplay animations has been added.<br />
• /animlist provides an overview of the available animation commands.<br />
• Existing animation commands and gameplay restrictions remain protected.<br />
• Character registration has been improved and can no longer be bypassed by reconnecting.<br />
• Active playtime is now tracked separately from payday progress.<br />
• Skin selections and clothing purchases are saved more safely.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cinema</span><br />
<br />
• A shared cinema and theatre experience has been added.<br />
• Players can enter the cinema and purchase concessions.<br />
• Cinema purchases are integrated with the existing player economy.<br />
• Payments and business transactions are protected against duplicate processing.<br />
• Cinema state is cleaned up correctly when leaving, disconnecting or changing activities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Meth labor &amp; Night Buyer</span><br />
<br />
• A mobile meth laboratory vehicle supply system has been added.<br />
• Mobile production uses an interactive five-stage workbench.<br />
• Production progress and accepted runs are saved more reliably.<br />
• Produced items retain their batch identity through storage and confiscation.<br />
• The Night Buyer now supports transactional batch sales.<br />
• Multiple eligible batches can be sold safely in one operation.<br />
• Interrupted or repeated transactions no longer duplicate payouts.<br />
• FBI searches and confiscation are integrated with the new batch system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emergency Services &amp; Communication</span><br />
<br />
• 911 calls now collect a spoken location and incident description.<br />
• Emergency reports no longer rely on automatic GPS dispatch information.<br />
• Notification and help messages have been improved.<br />
• New-player guidance and public command information have been updated.<br />
• Medical, police and FBI messages have received additional clarity.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• New protected forum sections have been added for the FBI, courts and Driving School.<br />
• Forum permissions follow the appropriate faction and staff access.<br />
• Registration and posting protection against spam has been strengthened.<br />
• The forum footer has been simplified and cleaned up.<br />
• Unnecessary moderator labels have been removed from the public layout.<br />
• Several permission, navigation and mobile-display issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes &amp; Stability</span><br />
<br />
• Fixed cases where duty weapons could be lost during database interruptions.<br />
• Improved recovery after temporary database connection failures.<br />
• Fixed several vehicle-trunk failure and recovery cases.<br />
• Fixed administrator-duty state after death and respawn.<br />
• Improved revive and EMS cleanup behavior.<br />
• Improved player-state cleanup after interfaces, teleports and activity changes.<br />
• Improved vehicle respawn protection for occupied vehicles.<br />
• Fixed several skin, registration and clothing-purchase edge cases.<br />
• Updated production dependencies and resolved multiple security issues.<br />
• Added further safeguards against duplicated payments, items and rewards.]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CO:RP Development Update — October 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Since our previous development update, a large number of new features, locations and improvements have been added to Call of Roleplay.<br />
<br />
This update introduces new roleplay systems, faction improvements, expanded civilian activities and the first playable part of the Cathay Casino.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cathay Casino — Closed Beta</span><br />
<br />
• The Cathay Casino has opened for closed-beta testing.<br />
• Players can enter the casino through the Cathay Theatre entrance.<br />
• A physical casino cashier has been added.<br />
• Cash can be exchanged for casino chips and back again.<br />
• Blackjack is now available with physical cards, dealers, seats and table interaction.<br />
• Blackjack supports hitting, standing, doubling and splitting.<br />
• Cards and results are synchronized between players at the same table.<br />
• Casino rounds and balances are protected against reconnects and server interruptions.<br />
• A dedicated casino help system explains the currently available features.<br />
• Custom casino cards and table assets have been added.<br />
<br />
Roulette, Slots and Poker are still being prepared and tested. They will be announced separately once they are ready for public gameplay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Medical Roleplay</span><br />
<br />
• A complete injury and medical-treatment system has been added.<br />
• Damage can now create individual minor, moderate or critical injuries.<br />
• On-duty medics can examine nearby patients.<br />
• Medics receive a clinical overview of the patient’s injuries.<br />
• Bandages can be used to treat minor injuries.<br />
• Medic Kits can be used to treat moderate injuries.<br />
• Critical injuries can be stabilized in the field.<br />
• Critical injuries require further treatment inside the hospital.<br />
• Hospital procedures now include interactive treatment steps.<br />
• Medical treatment can generate a fee for the treating medic.<br />
• Injuries persist correctly across reconnects until treated or resolved.<br />
• Medics can collect department supplies from the hospital.<br />
• New gender-specific medic uniforms have been added.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hunger System</span><br />
<br />
• A persistent hunger system has been introduced.<br />
• Hunger decreases during active gameplay instead of while offline or inactive.<br />
• Existing food and restaurant meals now restore hunger instead of directly restoring health.<br />
• Different meals restore different amounts of hunger.<br />
• Hunger can be viewed through /stats.<br />
• Players receive warnings when their hunger becomes low.<br />
• Remaining at zero hunger for an extended period can eventually cause health loss.<br />
• Eating at full hunger no longer charges money or consumes an inventory item.<br />
• Hunger remains saved after reconnecting, dying or restarting the server.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inventory &amp; Item Improvements</span><br />
<br />
• Player inventory items can now be stored in proper stacks.<br />
• Item quantities are preserved more reliably.<br />
• House storage now supports paginated item management.<br />
• Vehicle trunks now support improved item and quantity storage.<br />
• Item batches retain their identity when moved between players, houses, vehicles and evidence storage.<br />
• Failed vehicle-trunk operations recover more safely.<br />
• Clothing purchases now use a visual, paginated skin selector.<br />
• Clothing stores support Classic and Custom skin filters.<br />
• Players can preview a skin before purchasing it.<br />
• Existing clothing prices, business stock and revenue remain integrated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">LSPD &amp; FBI Improvements</span><br />
<br />
• LSPD and FBI now have separate, redesigned Mobile Data Computer interfaces.<br />
• Agency interfaces have been converted to English.<br />
• MDC files, searches and agency workflows have been improved.<br />
• LSPD and FBI now have separate evidence-storage facilities.<br />
• Officers can deposit confiscated items into their agency storage.<br />
• Higher-ranking members can withdraw authorized evidence.<br />
• FBI house searches now support additional pages and larger inventories.<br />
• FBI confiscation now preserves item quantities and batch information.<br />
• The FBI Headquarters has received functional keypad doors.<br />
• FBI doors include access checks, movement protection and automatic safeguards.<br />
• The FBI Headquarters entrance has received a safer loading delay.<br />
• Additional FBI rooftop mapping has been added.<br />
• Public LSPD rooftop access and faction helicopters have been added.<br />
• The LSPD wardrobe now supports multiple pages.<br />
• Occupied faction and personal vehicles receive improved protection against unintended respawns.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mechanic Improvements</span><br />
<br />
• The mechanic duty location has been moved into the new garage.<br />
• The Mechanic Headquarters has received improved mapping and streaming.<br />
• A dedicated mechanic vehicle fleet has been added.<br />
• Mechanic vehicles are now assigned to the correct headquarters and job.<br />
• Related vehicle and duty-location issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Civilian Roleplay</span><br />
<br />
• Professional Driving Instructor and Lawyer licenses have been added.<br />
• Professional licenses are separate from normal driving and weapon licenses.<br />
• Licensed lawyers can receive requests from players through /calllawyer.<br />
• Lawyers can accept a request and connect directly with the client through the existing phone system.<br />
• Lawyer requests expire automatically if they are not accepted.<br />
• A larger collection of verified roleplay animations has been added.<br />
• /animlist provides an overview of the available animation commands.<br />
• Existing animation commands and gameplay restrictions remain protected.<br />
• Character registration has been improved and can no longer be bypassed by reconnecting.<br />
• Active playtime is now tracked separately from payday progress.<br />
• Skin selections and clothing purchases are saved more safely.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cinema</span><br />
<br />
• A shared cinema and theatre experience has been added.<br />
• Players can enter the cinema and purchase concessions.<br />
• Cinema purchases are integrated with the existing player economy.<br />
• Payments and business transactions are protected against duplicate processing.<br />
• Cinema state is cleaned up correctly when leaving, disconnecting or changing activities.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Meth labor &amp; Night Buyer</span><br />
<br />
• A mobile meth laboratory vehicle supply system has been added.<br />
• Mobile production uses an interactive five-stage workbench.<br />
• Production progress and accepted runs are saved more reliably.<br />
• Produced items retain their batch identity through storage and confiscation.<br />
• The Night Buyer now supports transactional batch sales.<br />
• Multiple eligible batches can be sold safely in one operation.<br />
• Interrupted or repeated transactions no longer duplicate payouts.<br />
• FBI searches and confiscation are integrated with the new batch system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emergency Services &amp; Communication</span><br />
<br />
• 911 calls now collect a spoken location and incident description.<br />
• Emergency reports no longer rely on automatic GPS dispatch information.<br />
• Notification and help messages have been improved.<br />
• New-player guidance and public command information have been updated.<br />
• Medical, police and FBI messages have received additional clarity.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• New protected forum sections have been added for the FBI, courts and Driving School.<br />
• Forum permissions follow the appropriate faction and staff access.<br />
• Registration and posting protection against spam has been strengthened.<br />
• The forum footer has been simplified and cleaned up.<br />
• Unnecessary moderator labels have been removed from the public layout.<br />
• Several permission, navigation and mobile-display issues have been corrected.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fixes &amp; Stability</span><br />
<br />
• Fixed cases where duty weapons could be lost during database interruptions.<br />
• Improved recovery after temporary database connection failures.<br />
• Fixed several vehicle-trunk failure and recovery cases.<br />
• Fixed administrator-duty state after death and respawn.<br />
• Improved revive and EMS cleanup behavior.<br />
• Improved player-state cleanup after interfaces, teleports and activity changes.<br />
• Improved vehicle respawn protection for occupied vehicles.<br />
• Fixed several skin, registration and clothing-purchase edge cases.<br />
• Updated production dependencies and resolved multiple security issues.<br />
• Added further safeguards against duplicated payments, items and rewards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Update - September]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=9</link>
			<pubDate>Sun, 20 Sep 2026 22:10:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=9</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Development Update — September 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Over the past few weeks, we have been working on several major gameplay additions, location updates, quality-of-life improvements and bug fixes.<br />
<br />
Below is an overview of the changes relevant to players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New &amp; Updated Headquarters</span><br />
<br />
• A complete new FBI Headquarters has been added.<br />
• The FBI Headquarters includes a custom exterior and a dedicated interior.<br />
• The former County General location has been converted for FBI use.<br />
• FBI entrance, exit and access handling have been improved.<br />
• The FBI security gate now closes automatically and more reliably.<br />
• FBI duty equipment and storage functionality have been added.<br />
• FBI members can now properly store and manage confiscated equipment.<br />
• FBI faction vehicles now display the correct faction ownership.<br />
• FBI vehicle plates and related vehicle data have been corrected.<br />
• The LSPD exterior has received new custom mapping.<br />
• LSPD doors and access restrictions have been improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vehicle Radio</span><br />
<br />
• The regular GTA vehicle radio is once again fully controlled by the player.<br />
• Entering a vehicle no longer automatically interrupts the native GTA radio.<br />
• A synchronized stream is available through /radio.<br />
• The driver can enable or disable the stream for everyone inside the vehicle.<br />
• Passengers joining the vehicle later will receive the active stream automatically.<br />
• Radio playback is cleaned up correctly when leaving a vehicle, disconnecting, dying or when the vehicle respawns.<br />
• Police radio messages have been made easier to read.<br />
• Several LSPD and FBI radio-related issues have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gameplay &amp; Quality of Life</span><br />
<br />
• The Los Santos Gym has been restored as an active business.<br />
• Players can learn different fighting styles at the gym.<br />
• Fighting styles are saved to the player account.<br />
<br />
• The Do Not Disturb system has been restored through /dnd.<br />
• Players can prevent other players from sending them private messages.<br />
<br />
• Civilian radio channels now support invitations and improved access control.<br />
• Channel owners have better control over private and locked channels.<br />
<br />
• Seatbelts are now released correctly when leaving a vehicle.<br />
<br />
• Several interior-loading transitions have been made safer and more reliable.<br />
<br />
• Injured-player handling has been improved, including better persistence across reconnects.<br />
<br />
• New players now receive an improved arrival announcement.<br />
<br />
• Faction promotion messages have been clarified.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Public-Service Vehicles</span><br />
<br />
• Refuelling has been improved for police, medical and firefighter vehicles.<br />
• State-funded refuelling no longer incorrectly removes money from the player.<br />
• Public-service vehicle ownership checks have been corrected.<br />
• Vehicle fuel state is now saved more reliably.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• Forum registration has been enabled and improved.<br />
• The forum now has improved support for mobile devices.<br />
• Forum pages and categories display more cleanly on smaller screens.<br />
• Live server-status information has been added and improved.<br />
• Post author profiles have received a visual update.<br />
• CO:RP branding, banners and icons have been updated.<br />
• Several navigation and display problems have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Security &amp; Fair Play</span><br />
<br />
• The anti-cheat system has received a major update.<br />
• Manipulated weapons, money, health, armour, movement and vehicle data are now prevented more reliably.<br />
• Additional protection has been added against unauthorized vehicle entry, interior changes and spawn manipulation.<br />
• Vehicle storage, house storage and taxi interactions now receive stronger server-side validation.<br />
• Damage verification has been improved to reduce the effect of manipulated combat data.<br />
• Anti-cheat decisions now retain more context for staff review.]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Development Update — September 2026</span></span><br />
<br />
Hello everyone,<br />
<br />
Over the past few weeks, we have been working on several major gameplay additions, location updates, quality-of-life improvements and bug fixes.<br />
<br />
Below is an overview of the changes relevant to players.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New &amp; Updated Headquarters</span><br />
<br />
• A complete new FBI Headquarters has been added.<br />
• The FBI Headquarters includes a custom exterior and a dedicated interior.<br />
• The former County General location has been converted for FBI use.<br />
• FBI entrance, exit and access handling have been improved.<br />
• The FBI security gate now closes automatically and more reliably.<br />
• FBI duty equipment and storage functionality have been added.<br />
• FBI members can now properly store and manage confiscated equipment.<br />
• FBI faction vehicles now display the correct faction ownership.<br />
• FBI vehicle plates and related vehicle data have been corrected.<br />
• The LSPD exterior has received new custom mapping.<br />
• LSPD doors and access restrictions have been improved.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vehicle Radio</span><br />
<br />
• The regular GTA vehicle radio is once again fully controlled by the player.<br />
• Entering a vehicle no longer automatically interrupts the native GTA radio.<br />
• A synchronized stream is available through /radio.<br />
• The driver can enable or disable the stream for everyone inside the vehicle.<br />
• Passengers joining the vehicle later will receive the active stream automatically.<br />
• Radio playback is cleaned up correctly when leaving a vehicle, disconnecting, dying or when the vehicle respawns.<br />
• Police radio messages have been made easier to read.<br />
• Several LSPD and FBI radio-related issues have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gameplay &amp; Quality of Life</span><br />
<br />
• The Los Santos Gym has been restored as an active business.<br />
• Players can learn different fighting styles at the gym.<br />
• Fighting styles are saved to the player account.<br />
<br />
• The Do Not Disturb system has been restored through /dnd.<br />
• Players can prevent other players from sending them private messages.<br />
<br />
• Civilian radio channels now support invitations and improved access control.<br />
• Channel owners have better control over private and locked channels.<br />
<br />
• Seatbelts are now released correctly when leaving a vehicle.<br />
<br />
• Several interior-loading transitions have been made safer and more reliable.<br />
<br />
• Injured-player handling has been improved, including better persistence across reconnects.<br />
<br />
• New players now receive an improved arrival announcement.<br />
<br />
• Faction promotion messages have been clarified.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Public-Service Vehicles</span><br />
<br />
• Refuelling has been improved for police, medical and firefighter vehicles.<br />
• State-funded refuelling no longer incorrectly removes money from the player.<br />
• Public-service vehicle ownership checks have been corrected.<br />
• Vehicle fuel state is now saved more reliably.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Forum Improvements</span><br />
<br />
• Forum registration has been enabled and improved.<br />
• The forum now has improved support for mobile devices.<br />
• Forum pages and categories display more cleanly on smaller screens.<br />
• Live server-status information has been added and improved.<br />
• Post author profiles have received a visual update.<br />
• CO:RP branding, banners and icons have been updated.<br />
• Several navigation and display problems have been fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Security &amp; Fair Play</span><br />
<br />
• The anti-cheat system has received a major update.<br />
• Manipulated weapons, money, health, armour, movement and vehicle data are now prevented more reliably.<br />
• Additional protection has been added against unauthorized vehicle entry, interior changes and spawn manipulation.<br />
• Vehicle storage, house storage and taxi interactions now receive stronger server-side validation.<br />
• Damage verification has been improved to reduce the effect of manipulated combat data.<br />
• Anti-cheat decisions now retain more context for staff review.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LSPD Application template]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=8</link>
			<pubDate>Sat, 12 Sep 2026 13:00:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=8</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LOS SANTOS POLICE DEPARTMENT APPLICATION<br />
</span></span><br />
 <img src="https://static.wikia.nocookie.net/subversionrp/images/c/c0/LSPD.png/revision/latest?cb=20200508230916" loading="lazy"  alt="[Image: latest?cb=20200508230916]" class="mycode_img" /> </div>
<br />
<div style="text-align: center;" class="mycode_align">Thank you for your interest in joining the <span style="font-weight: bold;" class="mycode_b">Los Santos Police Department</span>.</div>
<div style="text-align: center;" class="mycode_align">LSPD members are expected to represent the department professionally, uphold the law fairly, and contribute positively to roleplay on CO:RP.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Please read the information below carefully before submitting your application.</span></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">BEFORE APPLYING</span><br />
<ol type="1" class="mycode_list"><li>Your application must be written by you.<br />
</li>
<li>Answer all questions honestly and with sufficient detail.<br />
</li>
<li>Do not copy another application.<br />
</li>
<li>Do not contact LSPD members asking them to review or support your application.<br />
</li>
<li>Previous punishments or criminal history do not automatically disqualify you, but honesty is expected.<br />
</li>
<li>Joining the LSPD is a roleplay responsibility and should not be viewed as status or authority over other players.<br />
</li>
<li>LSPD Command reserves the right to accept or deny applications based on overall suitability.<br />
</li>
</ol>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">HOW TO APPLY</span><br />
Create a new thread in the <span style="font-weight: bold;" class="mycode_b">LSPD Recruitment</span> section.<br />
Use the following title:<br />
<span style="font-weight: bold;" class="mycode_b">[LSPD Application] Firstname_Lastname</span><br />
<span style="font-weight: bold;" class="mycode_b">Do not remove questions from the template.</span><br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">IN CHARACTER<br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Full Name:</span></div>
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Current Occupation:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Do you have any criminal history?</span><br />
If yes, briefly explain.<br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why do you want to join the Los Santos Police Department?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why do you believe you would be a good police officer?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OUT OF CHARACTER<br />
</span></div>
<span style="font-weight: bold;" class="mycode_b">Age:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Country / Time Zone:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">How long have you been playing roleplay servers?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Have you previously been part of a police or law enforcement faction?</span><br />
If yes, briefly describe your experience.<br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why do you want to roleplay as an LSPD officer on CO:RP?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">What type of roleplay would you like to create as part of the LSPD?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">ROLEPLAY JUDGEMENT</span><br />
<span style="font-weight: bold;" class="mycode_b">A player becomes angry during a traffic stop and begins insulting you OOC. How would you handle the situation?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">You witness another LSPD member abusing their position or using unnecessary force. What would you do?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why is it important for LSPD members to prioritize roleplay instead of simply trying to arrest as many players as possible?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">PUNISHMENT HISTORY</span><br />
<span style="font-weight: bold;" class="mycode_b">Have you received any warnings, kicks, or bans on CO:RP?</span><br />
If yes, briefly explain.<br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">AVAILABILITY</span><br />
<span style="font-weight: bold;" class="mycode_b">When are you usually available to play, and approximately how many hours per week can you dedicate to CO:RP?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">APPLICATION DECLARATION</span><br />
By submitting this application, you confirm that:<ul class="mycode_list"><li>All information provided is truthful.<br />
</li>
<li>You personally completed this application.<br />
</li>
<li>You have read and understood the CO:RP Server Rules.<br />
</li>
<li>You understand that acceptance into the LSPD is not guaranteed.<br />
</li>
<li>You understand that LSPD membership is a roleplay responsibility.<br />
</li>
<li>You agree to follow LSPD procedures and instructions from LSPD Command.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">LOS SANTOS POLICE DEPARTMENT APPLICATION<br />
</span></span><br />
 <img src="https://static.wikia.nocookie.net/subversionrp/images/c/c0/LSPD.png/revision/latest?cb=20200508230916" loading="lazy"  alt="[Image: latest?cb=20200508230916]" class="mycode_img" /> </div>
<br />
<div style="text-align: center;" class="mycode_align">Thank you for your interest in joining the <span style="font-weight: bold;" class="mycode_b">Los Santos Police Department</span>.</div>
<div style="text-align: center;" class="mycode_align">LSPD members are expected to represent the department professionally, uphold the law fairly, and contribute positively to roleplay on CO:RP.</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Please read the information below carefully before submitting your application.</span></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">BEFORE APPLYING</span><br />
<ol type="1" class="mycode_list"><li>Your application must be written by you.<br />
</li>
<li>Answer all questions honestly and with sufficient detail.<br />
</li>
<li>Do not copy another application.<br />
</li>
<li>Do not contact LSPD members asking them to review or support your application.<br />
</li>
<li>Previous punishments or criminal history do not automatically disqualify you, but honesty is expected.<br />
</li>
<li>Joining the LSPD is a roleplay responsibility and should not be viewed as status or authority over other players.<br />
</li>
<li>LSPD Command reserves the right to accept or deny applications based on overall suitability.<br />
</li>
</ol>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">HOW TO APPLY</span><br />
Create a new thread in the <span style="font-weight: bold;" class="mycode_b">LSPD Recruitment</span> section.<br />
Use the following title:<br />
<span style="font-weight: bold;" class="mycode_b">[LSPD Application] Firstname_Lastname</span><br />
<span style="font-weight: bold;" class="mycode_b">Do not remove questions from the template.</span><br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">IN CHARACTER<br />
</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Full Name:</span></div>
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Age:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Current Occupation:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Do you have any criminal history?</span><br />
If yes, briefly explain.<br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why do you want to join the Los Santos Police Department?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why do you believe you would be a good police officer?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">OUT OF CHARACTER<br />
</span></div>
<span style="font-weight: bold;" class="mycode_b">Age:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">Country / Time Zone:</span><br />
Your answer:<br />
<span style="font-weight: bold;" class="mycode_b">How long have you been playing roleplay servers?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Have you previously been part of a police or law enforcement faction?</span><br />
If yes, briefly describe your experience.<br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why do you want to roleplay as an LSPD officer on CO:RP?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">What type of roleplay would you like to create as part of the LSPD?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">ROLEPLAY JUDGEMENT</span><br />
<span style="font-weight: bold;" class="mycode_b">A player becomes angry during a traffic stop and begins insulting you OOC. How would you handle the situation?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">You witness another LSPD member abusing their position or using unnecessary force. What would you do?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<span style="font-weight: bold;" class="mycode_b">Why is it important for LSPD members to prioritize roleplay instead of simply trying to arrest as many players as possible?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">PUNISHMENT HISTORY</span><br />
<span style="font-weight: bold;" class="mycode_b">Have you received any warnings, kicks, or bans on CO:RP?</span><br />
If yes, briefly explain.<br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">AVAILABILITY</span><br />
<span style="font-weight: bold;" class="mycode_b">When are you usually available to play, and approximately how many hours per week can you dedicate to CO:RP?</span><br />
<span style="font-weight: bold;" class="mycode_b">Your answer:</span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">APPLICATION DECLARATION</span><br />
By submitting this application, you confirm that:<ul class="mycode_list"><li>All information provided is truthful.<br />
</li>
<li>You personally completed this application.<br />
</li>
<li>You have read and understood the CO:RP Server Rules.<br />
</li>
<li>You understand that acceptance into the LSPD is not guaranteed.<br />
</li>
<li>You understand that LSPD membership is a roleplay responsibility.<br />
</li>
<li>You agree to follow LSPD procedures and instructions from LSPD Command.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Closed beta announcement]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=7</link>
			<pubDate>Sat, 12 Sep 2026 12:05:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=7</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Call of Roleplay is officially entering its <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">After a lot of work behind the scenes, the server is finally at a point where I feel comfortable opening the doors and letting people actually <span style="font-weight: bold;" class="mycode_b">join, play, test things and see what CO:RP is about.</span></div>
This isn't the finished version of CO:RP yet  and that's exactly what the Closed Beta is for.<br />
<br />
There are still changes coming, systems being adjusted and plenty of things I already have planned. But at some point you have to stop testing everything alone and see how the server actually feels when real players are using it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">So if you're joining during the Closed Beta, test things out.</span><br />
Try the jobs. Explore the server. Use the commands and systems. Make a character. Do some RP. Try things you normally wouldn't think of trying.<br />
<br />
If something feels weird, unbalanced, confusing or simply doesn't work, <span style="font-weight: bold;" class="mycode_b">let me know.</span><br />
Feedback during this stage is genuinely important because it will help shape how the server develops from here.<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER<br />
212.227.103.174:7777<br />
<br />
SERVER PASSWORD</span><br />
<span style="font-weight: bold;" class="mycode_b">Roleplay2026</span></span></div>
<hr class="mycode_hr" />
<br />
Please keep in mind that this is still a <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.<br />
<br />
You may run into bugs, unfinished parts or systems that change while you're playing. Some things may also get reworked completely depending on how they perform once people actually start using them. That's normal at this stage.<br />
<br />
There also won't necessarily be a lot of people online right away. CO:RP is starting fresh, and this beta is about slowly getting the first players onto the server, testing everything properly and building from there.<br />
<br />
Most importantly: <span style="font-weight: bold;" class="mycode_b">have fun with it.</span><br />
<br />
The goal with CO:RP has always been to create a server where the systems support roleplay instead of replacing it. A place where people can create characters, meet other players, build stories and find their own way through the server.<br />
<br />
This Closed Beta is the first real step toward that.<br />
<br />
If you're one of the first people joining CO:RP, welcome and thank you for being here at the beginning.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you in Los Santos. ❤️</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Call of Roleplay is officially entering its <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.</span></span></div>
<br />
<div style="text-align: left;" class="mycode_align">After a lot of work behind the scenes, the server is finally at a point where I feel comfortable opening the doors and letting people actually <span style="font-weight: bold;" class="mycode_b">join, play, test things and see what CO:RP is about.</span></div>
This isn't the finished version of CO:RP yet  and that's exactly what the Closed Beta is for.<br />
<br />
There are still changes coming, systems being adjusted and plenty of things I already have planned. But at some point you have to stop testing everything alone and see how the server actually feels when real players are using it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">So if you're joining during the Closed Beta, test things out.</span><br />
Try the jobs. Explore the server. Use the commands and systems. Make a character. Do some RP. Try things you normally wouldn't think of trying.<br />
<br />
If something feels weird, unbalanced, confusing or simply doesn't work, <span style="font-weight: bold;" class="mycode_b">let me know.</span><br />
Feedback during this stage is genuinely important because it will help shape how the server develops from here.<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER<br />
212.227.103.174:7777<br />
<br />
SERVER PASSWORD</span><br />
<span style="font-weight: bold;" class="mycode_b">Roleplay2026</span></span></div>
<hr class="mycode_hr" />
<br />
Please keep in mind that this is still a <span style="font-weight: bold;" class="mycode_b">Closed Beta</span>.<br />
<br />
You may run into bugs, unfinished parts or systems that change while you're playing. Some things may also get reworked completely depending on how they perform once people actually start using them. That's normal at this stage.<br />
<br />
There also won't necessarily be a lot of people online right away. CO:RP is starting fresh, and this beta is about slowly getting the first players onto the server, testing everything properly and building from there.<br />
<br />
Most importantly: <span style="font-weight: bold;" class="mycode_b">have fun with it.</span><br />
<br />
The goal with CO:RP has always been to create a server where the systems support roleplay instead of replacing it. A place where people can create characters, meet other players, build stories and find their own way through the server.<br />
<br />
This Closed Beta is the first real step toward that.<br />
<br />
If you're one of the first people joining CO:RP, welcome and thank you for being here at the beginning.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">See you in Los Santos. ❤️</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Rules]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=2</link>
			<pubDate>Wed, 09 Sep 2026 12:03:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=2</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CALL OF ROLEPLAY</span></span><br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER RULES</span></span><br />
Welcome to Call of Roleplay.<br />
Call of Roleplay is a Light/Medium Roleplay server. These rules exist to maintain fair gameplay, reasonable roleplay and an enjoyable environment for everyone.<br />
By playing on the server, you agree to follow the rules below.</div>
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1. GENERAL CONDUCT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.1 Respect other players</span><br />
Treat other players with respect. Harassment, bullying, discrimination, threats, excessive personal attacks or deliberately creating a hostile environment are not tolerated.<br />
<span style="font-weight: bold;" class="mycode_b">1.2 English in public communication</span><br />
English must be used in public server channels so communication can be understood and moderated. Other languages may be used privately where appropriate.<br />
<span style="font-weight: bold;" class="mycode_b">1.3 Do not disrupt other players</span><br />
Deliberately ruining another player's gameplay or roleplay without a valid in-character reason is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">1.4 Follow staff instructions</span><br />
Reasonable instructions given by staff members during an active situation must be followed.<br />
If you disagree with an administrative decision, do not turn the situation into an argument in-game. Use the appropriate appeal or staff report process afterwards.<br />
<span style="font-weight: bold;" class="mycode_b">1.5 Common sense applies</span><br />
No rulebook can cover every possible situation. Deliberately abusing loopholes, technicalities or unintended mechanics to gain an unfair advantage may still result in administrative action.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2. CHEATING, MODIFICATIONS &amp; EXPLOITS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">2.1 Cheating</span><br />
The use of cheats, hacks, external programs, scripts, modifications or other tools that provide an unfair gameplay advantage is strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">2.2 Modifications</span><br />
Visual modifications are permitted provided they do not give you an unfair advantage or alter gameplay in a way that affects other players.<br />
You are responsible for ensuring that any modification you use is permitted.<br />
<span style="font-weight: bold;" class="mycode_b">2.3 Bug and script abuse</span><br />
Knowingly exploiting a bug, glitch, unintended game mechanic or script behavior for personal advantage is prohibited.<br />
If you discover an exploitable bug, report it to the staff team instead of abusing or distributing it.<br />
<span style="font-weight: bold;" class="mycode_b">2.4 Automation</span><br />
Bots, macros, keybinds or scripts that automate gameplay while you are not actively controlling your character are prohibited.<br />
Simple keybinds that do not automate gameplay or provide an unfair advantage are permitted.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">3. ROLEPLAY</span></span><br />
<span style="font-weight: bold;" class="mycode_b">3.1 Roleplay your situations</span><br />
Players are expected to participate in roleplay and behave reasonably within the situation they are involved in.<br />
Call of Roleplay does not require Heavy RP or excessive amounts of text. However, you must give other players a reasonable opportunity to participate and respond.<br />
<span style="font-weight: bold;" class="mycode_b">3.2 Refusing Roleplay</span><br />
You may not deliberately ignore, abandon or ruin an active roleplay situation simply because you do not like its outcome.<br />
If you wish to escape a situation, you must do so through legitimate gameplay and roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">3.3 Combat Logging / Quit to Avoid</span><br />
Disconnecting, intentionally crashing, using commands or otherwise leaving the game to avoid an active situation is prohibited.<br />
This includes attempting to avoid:<ul class="mycode_list"><li>arrest<br />
</li>
<li>death<br />
</li>
<li>robbery<br />
</li>
<li>combat<br />
</li>
<li>administrative action<br />
</li>
<li>other active roleplay situations<br />
</li>
</ul>
If you legitimately crash or disconnect during an active situation, reconnect as soon as reasonably possible and continue the situation where applicable.<br />
<span style="font-weight: bold;" class="mycode_b">3.4 Powergaming</span><br />
Do not force unreasonable actions or outcomes onto another player without giving them an opportunity to react.<br />
Do not exploit game mechanics to perform actions your character could not reasonably perform.<br />
<span style="font-weight: bold;" class="mycode_b">3.5 Metagaming</span><br />
Information obtained through OOC sources must not be used by your character unless your character has legitimately obtained that information in-character.<br />
This includes information obtained through Discord, private messages, streams or other external communication.<br />
<span style="font-weight: bold;" class="mycode_b">3.6 OOC backup</span><br />
Do not use Discord, private messages, external voice communication or other OOC methods to call players into an active roleplay situation.<br />
<span style="font-weight: bold;" class="mycode_b">3.7 Unrealistic behavior</span><br />
Your character should show reasonable concern for their life and the circumstances around them.<br />
Light/Medium RP allows flexibility, but intentionally absurd or unrealistic behavior designed to avoid consequences or ruin situations may be considered failure to roleplay.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">4. DEATHMATCHING &amp; COMBAT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">4.1 Deathmatching (DM)</span><br />
Attacking or killing another player without a valid roleplay reason is prohibited.<br />
A weak or fabricated excuse created solely to justify attacking another player does not constitute sufficient roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">4.2 Revenge Killing (RK)</span><br />
You may not return after your death to kill, attack or assist against the players involved in the situation that caused your death.<br />
Your death ends your participation in that specific conflict.<br />
<span style="font-weight: bold;" class="mycode_b">4.3 Returning to the scene</span><br />
After being killed, do not immediately return to the same active scene to assist friends, recover equipment, observe the fight or continue the conflict.<br />
<span style="font-weight: bold;" class="mycode_b">4.4 Vehicle Deathmatching (VDM)</span><br />
Using a vehicle as a weapon against players without a legitimate roleplay reason is prohibited.<br />
Repeated or deliberate ramming intended primarily to kill, injure or disrupt another player is also prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">4.5 Spawn Killing</span><br />
Intentionally attacking players at a spawn point before they have a reasonable opportunity to move or respond is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">4.6 Mass Deathmatching</span><br />
Attacking or killing multiple players without legitimate roleplay justification is considered Mass DM and may result in severe punishment.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">5. POLICE, WANTED PLAYERS &amp; SURRENDER</span></span><br />
<span style="font-weight: bold;" class="mycode_b">5.1 Copbaiting</span><br />
Deliberately provoking police solely to become wanted, start a pursuit or create an excuse to fight officers is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">5.2 Surrender</span><br />
Once you clearly surrender to police, you are expected to cooperate with the situation.<br />
You may not surrender simply to gain an advantage and immediately attack or escape when convenient.<br />
<span style="font-weight: bold;" class="mycode_b">5.3 Handcuffed players</span><br />
A handcuffed player must behave accordingly.<br />
Attempting to attack officers, repeatedly flee or exploit limitations of the cuff system is prohibited.<br />
If the cuff system fails or your character becomes temporarily uncuffed because of a technical issue, you must remain cooperative and allow the officer to restore the situation.<br />
<span style="font-weight: bold;" class="mycode_b">5.4 Assisting wanted players</span><br />
Players may not unrealistically enter an ongoing police situation simply to interfere or assist a wanted player.<br />
Using OOC information to locate and assist wanted players is strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">5.5 Police use of force</span><br />
Officers should give suspects a reasonable opportunity to surrender before using lethal force unless there is an immediate threat to officers or others.<br />
Players who have surrendered must not be deliberately injured or killed.<br />
<span style="font-weight: bold;" class="mycode_b">5.6 Police powers</span><br />
Police powers, commands, equipment and duty privileges may only be used for legitimate gameplay and roleplay purposes.<br />
Abusing police powers to harass players, assist friends, issue false charges or gain an unfair advantage is prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">6. GANGS, FACTIONS &amp; GROUP CONFLICTS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">6.1 Valid reasons</span><br />
Faction, gang, family and group conflicts require a legitimate in-character reason.<br />
Groups may not initiate large-scale violence because of OOC disagreements or weak excuses created solely to justify combat.<br />
<span style="font-weight: bold;" class="mycode_b">6.2 Participants must understand the conflict</span><br />
Players participating in an organized attack should understand the in-character reason for the conflict.<br />
<span style="font-weight: bold;" class="mycode_b">6.3 No endless revenge loops</span><br />
A conflict must not become an endless cycle of players dying, rearming, returning and attacking again.<br />
Once killed, you are out of that active situation.<br />
<span style="font-weight: bold;" class="mycode_b">6.4 Public areas</span><br />
Large-scale conflicts should not intentionally be moved into highly populated or important public areas solely to disrupt unrelated players.<br />
<span style="font-weight: bold;" class="mycode_b">6.5 Territory</span><br />
Claiming an area as gang or faction territory does not automatically give you permission to attack every player who enters it.<br />
There must still be a reasonable roleplay basis for violence.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">7. ECONOMY, SCAMMING &amp; ASSETS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">7.1 Economy abuse</span><br />
Using additional accounts, bugs, exploits, coordinated transfers or unintended mechanics to generate money, items, weapons, vehicles, properties or other assets is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.2 Real-money trading</span><br />
Buying, selling or trading CO:RP accounts, money, vehicles, properties, businesses, weapons, items or other in-game assets for real-world money, goods or services is strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.3 New players</span><br />
Deliberately exploiting a new player's lack of server knowledge for significant personal gain is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.4 Protected transactions</span><br />
Do not abuse technical limitations of trading, vehicle, property, business or storage systems to steal assets where the script clearly intends a protected transaction.<br />
<span style="font-weight: bold;" class="mycode_b">7.5 Illegal transactions</span><br />
In-character criminal transactions may carry in-character risks where permitted by the server systems and rules.<br />
A criminal roleplay situation does not give players permission to use bugs, exploits or OOC deception.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">8. VEHICLES &amp; PROPERTIES</span></span><br />
<span style="font-weight: bold;" class="mycode_b">8.1 Vehicle abuse</span><br />
Vehicles must not be used to intentionally disrupt gameplay, block important locations or exploit game mechanics.<br />
<span style="font-weight: bold;" class="mycode_b">8.2 Property entrances</span><br />
Do not intentionally block property entrances, exits or spawn locations in a way that prevents reasonable access.<br />
<span style="font-weight: bold;" class="mycode_b">8.3 Government locations</span><br />
Do not intentionally use vehicles or other mechanics to obstruct government facilities or important server locations without a legitimate roleplay reason.<br />
<span style="font-weight: bold;" class="mycode_b">8.4 Ownership exploits</span><br />
Any exploit involving houses, businesses, vehicles, storage, inventories or ownership transfers must be reported rather than abused.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">9. CHAT &amp; COMMUNICATION</span></span><br />
<span style="font-weight: bold;" class="mycode_b">9.1 Spam and flooding</span><br />
Flooding, excessive repetition and deliberately disrupting chat channels are prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">9.2 Advertisements</span><br />
The advertisement system must be used for legitimate in-character advertisements.<br />
Do not use advertisements for OOC arguments, insults, spam or obviously inappropriate content.<br />
<span style="font-weight: bold;" class="mycode_b">9.3 IC and OOC information</span><br />
Do not intentionally mix IC and OOC information to gain an advantage.<br />
<span style="font-weight: bold;" class="mycode_b">9.4 External advertising</span><br />
Advertising or actively recruiting players for competing GTA multiplayer communities through CO:RP services without permission is prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">10. ACCOUNTS &amp; CHARACTERS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">10.1 Account responsibility</span><br />
You are responsible for activity performed through your account.<br />
Do not share your account credentials with other players.<br />
<span style="font-weight: bold;" class="mycode_b">10.2 Multiple accounts</span><br />
Do not create or use additional accounts to bypass restrictions, punishments, economy limitations, cooldowns or other server systems.<br />
<span style="font-weight: bold;" class="mycode_b">10.3 Ban evasion</span><br />
Attempting to access the server through another account, IP, device, identity or other method while banned is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">10.4 Character names</span><br />
Characters must use an appropriate <span style="font-weight: bold;" class="mycode_b">Firstname_Lastname</span> format.<br />
Names designed to impersonate other players, contain offensive material, consist of nonsense or deliberately break the intended naming system are prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">11. STAFF &amp; ADMINISTRATIVE ENFORCEMENT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">11.1 Staff instructions</span><br />
Players must follow reasonable staff instructions during active administrative situations.<br />
<span style="font-weight: bold;" class="mycode_b">11.2 Administrative disputes</span><br />
If you believe a staff member made an incorrect or unfair decision, use the appropriate appeal or staff report process.<br />
Do not disrupt the server or public chat by repeatedly arguing about an administrative decision.<br />
<span style="font-weight: bold;" class="mycode_b">11.3 Unlisted situations</span><br />
It is impossible for a written rulebook to describe every possible form of abuse.<br />
Staff may intervene when a player is clearly exploiting a loophole, technical limitation or unforeseen situation in a way that violates the purpose of these rules or creates an unfair or disruptive environment.<br />
This does not give staff permission to invent arbitrary rules. Administrative decisions must remain consistent with the principles and established rules of Call of Roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">11.4 Punishment evasion</span><br />
Attempting to bypass, avoid or interfere with an administrative punishment may result in additional action.<br />
<span style="font-weight: bold;" class="mycode_b">11.5 Staff impersonation</span><br />
Impersonating a member of the CO:RP staff team or falsely presenting yourself as having administrative authority is prohibited.<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FINAL NOTE</span></span><br />
The purpose of these rules is not to restrict roleplay unnecessarily.<br />
Call of Roleplay is a <span style="font-weight: bold;" class="mycode_b">Light/Medium Roleplay</span> server. Players are given freedom in how they play their characters, provided their actions remain fair and give others a reasonable opportunity to participate.<br />
Use common sense, respect other players and do not deliberately abuse technicalities or loopholes.<br />
<span style="font-weight: bold;" class="mycode_b">By playing on Call of Roleplay, you agree to follow these rules.</span><br />
The rules may be updated when necessary. Major changes will be announced by the CO:RP Staff Team.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CALL OF ROLEPLAY</span></span><br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">SERVER RULES</span></span><br />
Welcome to Call of Roleplay.<br />
Call of Roleplay is a Light/Medium Roleplay server. These rules exist to maintain fair gameplay, reasonable roleplay and an enjoyable environment for everyone.<br />
By playing on the server, you agree to follow the rules below.</div>
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1. GENERAL CONDUCT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.1 Respect other players</span><br />
Treat other players with respect. Harassment, bullying, discrimination, threats, excessive personal attacks or deliberately creating a hostile environment are not tolerated.<br />
<span style="font-weight: bold;" class="mycode_b">1.2 English in public communication</span><br />
English must be used in public server channels so communication can be understood and moderated. Other languages may be used privately where appropriate.<br />
<span style="font-weight: bold;" class="mycode_b">1.3 Do not disrupt other players</span><br />
Deliberately ruining another player's gameplay or roleplay without a valid in-character reason is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">1.4 Follow staff instructions</span><br />
Reasonable instructions given by staff members during an active situation must be followed.<br />
If you disagree with an administrative decision, do not turn the situation into an argument in-game. Use the appropriate appeal or staff report process afterwards.<br />
<span style="font-weight: bold;" class="mycode_b">1.5 Common sense applies</span><br />
No rulebook can cover every possible situation. Deliberately abusing loopholes, technicalities or unintended mechanics to gain an unfair advantage may still result in administrative action.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2. CHEATING, MODIFICATIONS &amp; EXPLOITS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">2.1 Cheating</span><br />
The use of cheats, hacks, external programs, scripts, modifications or other tools that provide an unfair gameplay advantage is strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">2.2 Modifications</span><br />
Visual modifications are permitted provided they do not give you an unfair advantage or alter gameplay in a way that affects other players.<br />
You are responsible for ensuring that any modification you use is permitted.<br />
<span style="font-weight: bold;" class="mycode_b">2.3 Bug and script abuse</span><br />
Knowingly exploiting a bug, glitch, unintended game mechanic or script behavior for personal advantage is prohibited.<br />
If you discover an exploitable bug, report it to the staff team instead of abusing or distributing it.<br />
<span style="font-weight: bold;" class="mycode_b">2.4 Automation</span><br />
Bots, macros, keybinds or scripts that automate gameplay while you are not actively controlling your character are prohibited.<br />
Simple keybinds that do not automate gameplay or provide an unfair advantage are permitted.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">3. ROLEPLAY</span></span><br />
<span style="font-weight: bold;" class="mycode_b">3.1 Roleplay your situations</span><br />
Players are expected to participate in roleplay and behave reasonably within the situation they are involved in.<br />
Call of Roleplay does not require Heavy RP or excessive amounts of text. However, you must give other players a reasonable opportunity to participate and respond.<br />
<span style="font-weight: bold;" class="mycode_b">3.2 Refusing Roleplay</span><br />
You may not deliberately ignore, abandon or ruin an active roleplay situation simply because you do not like its outcome.<br />
If you wish to escape a situation, you must do so through legitimate gameplay and roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">3.3 Combat Logging / Quit to Avoid</span><br />
Disconnecting, intentionally crashing, using commands or otherwise leaving the game to avoid an active situation is prohibited.<br />
This includes attempting to avoid:<ul class="mycode_list"><li>arrest<br />
</li>
<li>death<br />
</li>
<li>robbery<br />
</li>
<li>combat<br />
</li>
<li>administrative action<br />
</li>
<li>other active roleplay situations<br />
</li>
</ul>
If you legitimately crash or disconnect during an active situation, reconnect as soon as reasonably possible and continue the situation where applicable.<br />
<span style="font-weight: bold;" class="mycode_b">3.4 Powergaming</span><br />
Do not force unreasonable actions or outcomes onto another player without giving them an opportunity to react.<br />
Do not exploit game mechanics to perform actions your character could not reasonably perform.<br />
<span style="font-weight: bold;" class="mycode_b">3.5 Metagaming</span><br />
Information obtained through OOC sources must not be used by your character unless your character has legitimately obtained that information in-character.<br />
This includes information obtained through Discord, private messages, streams or other external communication.<br />
<span style="font-weight: bold;" class="mycode_b">3.6 OOC backup</span><br />
Do not use Discord, private messages, external voice communication or other OOC methods to call players into an active roleplay situation.<br />
<span style="font-weight: bold;" class="mycode_b">3.7 Unrealistic behavior</span><br />
Your character should show reasonable concern for their life and the circumstances around them.<br />
Light/Medium RP allows flexibility, but intentionally absurd or unrealistic behavior designed to avoid consequences or ruin situations may be considered failure to roleplay.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">4. DEATHMATCHING &amp; COMBAT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">4.1 Deathmatching (DM)</span><br />
Attacking or killing another player without a valid roleplay reason is prohibited.<br />
A weak or fabricated excuse created solely to justify attacking another player does not constitute sufficient roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">4.2 Revenge Killing (RK)</span><br />
You may not return after your death to kill, attack or assist against the players involved in the situation that caused your death.<br />
Your death ends your participation in that specific conflict.<br />
<span style="font-weight: bold;" class="mycode_b">4.3 Returning to the scene</span><br />
After being killed, do not immediately return to the same active scene to assist friends, recover equipment, observe the fight or continue the conflict.<br />
<span style="font-weight: bold;" class="mycode_b">4.4 Vehicle Deathmatching (VDM)</span><br />
Using a vehicle as a weapon against players without a legitimate roleplay reason is prohibited.<br />
Repeated or deliberate ramming intended primarily to kill, injure or disrupt another player is also prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">4.5 Spawn Killing</span><br />
Intentionally attacking players at a spawn point before they have a reasonable opportunity to move or respond is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">4.6 Mass Deathmatching</span><br />
Attacking or killing multiple players without legitimate roleplay justification is considered Mass DM and may result in severe punishment.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">5. POLICE, WANTED PLAYERS &amp; SURRENDER</span></span><br />
<span style="font-weight: bold;" class="mycode_b">5.1 Copbaiting</span><br />
Deliberately provoking police solely to become wanted, start a pursuit or create an excuse to fight officers is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">5.2 Surrender</span><br />
Once you clearly surrender to police, you are expected to cooperate with the situation.<br />
You may not surrender simply to gain an advantage and immediately attack or escape when convenient.<br />
<span style="font-weight: bold;" class="mycode_b">5.3 Handcuffed players</span><br />
A handcuffed player must behave accordingly.<br />
Attempting to attack officers, repeatedly flee or exploit limitations of the cuff system is prohibited.<br />
If the cuff system fails or your character becomes temporarily uncuffed because of a technical issue, you must remain cooperative and allow the officer to restore the situation.<br />
<span style="font-weight: bold;" class="mycode_b">5.4 Assisting wanted players</span><br />
Players may not unrealistically enter an ongoing police situation simply to interfere or assist a wanted player.<br />
Using OOC information to locate and assist wanted players is strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">5.5 Police use of force</span><br />
Officers should give suspects a reasonable opportunity to surrender before using lethal force unless there is an immediate threat to officers or others.<br />
Players who have surrendered must not be deliberately injured or killed.<br />
<span style="font-weight: bold;" class="mycode_b">5.6 Police powers</span><br />
Police powers, commands, equipment and duty privileges may only be used for legitimate gameplay and roleplay purposes.<br />
Abusing police powers to harass players, assist friends, issue false charges or gain an unfair advantage is prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">6. GANGS, FACTIONS &amp; GROUP CONFLICTS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">6.1 Valid reasons</span><br />
Faction, gang, family and group conflicts require a legitimate in-character reason.<br />
Groups may not initiate large-scale violence because of OOC disagreements or weak excuses created solely to justify combat.<br />
<span style="font-weight: bold;" class="mycode_b">6.2 Participants must understand the conflict</span><br />
Players participating in an organized attack should understand the in-character reason for the conflict.<br />
<span style="font-weight: bold;" class="mycode_b">6.3 No endless revenge loops</span><br />
A conflict must not become an endless cycle of players dying, rearming, returning and attacking again.<br />
Once killed, you are out of that active situation.<br />
<span style="font-weight: bold;" class="mycode_b">6.4 Public areas</span><br />
Large-scale conflicts should not intentionally be moved into highly populated or important public areas solely to disrupt unrelated players.<br />
<span style="font-weight: bold;" class="mycode_b">6.5 Territory</span><br />
Claiming an area as gang or faction territory does not automatically give you permission to attack every player who enters it.<br />
There must still be a reasonable roleplay basis for violence.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">7. ECONOMY, SCAMMING &amp; ASSETS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">7.1 Economy abuse</span><br />
Using additional accounts, bugs, exploits, coordinated transfers or unintended mechanics to generate money, items, weapons, vehicles, properties or other assets is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.2 Real-money trading</span><br />
Buying, selling or trading CO:RP accounts, money, vehicles, properties, businesses, weapons, items or other in-game assets for real-world money, goods or services is strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.3 New players</span><br />
Deliberately exploiting a new player's lack of server knowledge for significant personal gain is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.4 Protected transactions</span><br />
Do not abuse technical limitations of trading, vehicle, property, business or storage systems to steal assets where the script clearly intends a protected transaction.<br />
<span style="font-weight: bold;" class="mycode_b">7.5 Illegal transactions</span><br />
In-character criminal transactions may carry in-character risks where permitted by the server systems and rules.<br />
A criminal roleplay situation does not give players permission to use bugs, exploits or OOC deception.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">8. VEHICLES &amp; PROPERTIES</span></span><br />
<span style="font-weight: bold;" class="mycode_b">8.1 Vehicle abuse</span><br />
Vehicles must not be used to intentionally disrupt gameplay, block important locations or exploit game mechanics.<br />
<span style="font-weight: bold;" class="mycode_b">8.2 Property entrances</span><br />
Do not intentionally block property entrances, exits or spawn locations in a way that prevents reasonable access.<br />
<span style="font-weight: bold;" class="mycode_b">8.3 Government locations</span><br />
Do not intentionally use vehicles or other mechanics to obstruct government facilities or important server locations without a legitimate roleplay reason.<br />
<span style="font-weight: bold;" class="mycode_b">8.4 Ownership exploits</span><br />
Any exploit involving houses, businesses, vehicles, storage, inventories or ownership transfers must be reported rather than abused.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">9. CHAT &amp; COMMUNICATION</span></span><br />
<span style="font-weight: bold;" class="mycode_b">9.1 Spam and flooding</span><br />
Flooding, excessive repetition and deliberately disrupting chat channels are prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">9.2 Advertisements</span><br />
The advertisement system must be used for legitimate in-character advertisements.<br />
Do not use advertisements for OOC arguments, insults, spam or obviously inappropriate content.<br />
<span style="font-weight: bold;" class="mycode_b">9.3 IC and OOC information</span><br />
Do not intentionally mix IC and OOC information to gain an advantage.<br />
<span style="font-weight: bold;" class="mycode_b">9.4 External advertising</span><br />
Advertising or actively recruiting players for competing GTA multiplayer communities through CO:RP services without permission is prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">10. ACCOUNTS &amp; CHARACTERS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">10.1 Account responsibility</span><br />
You are responsible for activity performed through your account.<br />
Do not share your account credentials with other players.<br />
<span style="font-weight: bold;" class="mycode_b">10.2 Multiple accounts</span><br />
Do not create or use additional accounts to bypass restrictions, punishments, economy limitations, cooldowns or other server systems.<br />
<span style="font-weight: bold;" class="mycode_b">10.3 Ban evasion</span><br />
Attempting to access the server through another account, IP, device, identity or other method while banned is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">10.4 Character names</span><br />
Characters must use an appropriate <span style="font-weight: bold;" class="mycode_b">Firstname_Lastname</span> format.<br />
Names designed to impersonate other players, contain offensive material, consist of nonsense or deliberately break the intended naming system are prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">11. STAFF &amp; ADMINISTRATIVE ENFORCEMENT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">11.1 Staff instructions</span><br />
Players must follow reasonable staff instructions during active administrative situations.<br />
<span style="font-weight: bold;" class="mycode_b">11.2 Administrative disputes</span><br />
If you believe a staff member made an incorrect or unfair decision, use the appropriate appeal or staff report process.<br />
Do not disrupt the server or public chat by repeatedly arguing about an administrative decision.<br />
<span style="font-weight: bold;" class="mycode_b">11.3 Unlisted situations</span><br />
It is impossible for a written rulebook to describe every possible form of abuse.<br />
Staff may intervene when a player is clearly exploiting a loophole, technical limitation or unforeseen situation in a way that violates the purpose of these rules or creates an unfair or disruptive environment.<br />
This does not give staff permission to invent arbitrary rules. Administrative decisions must remain consistent with the principles and established rules of Call of Roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">11.4 Punishment evasion</span><br />
Attempting to bypass, avoid or interfere with an administrative punishment may result in additional action.<br />
<span style="font-weight: bold;" class="mycode_b">11.5 Staff impersonation</span><br />
Impersonating a member of the CO:RP staff team or falsely presenting yourself as having administrative authority is prohibited.<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FINAL NOTE</span></span><br />
The purpose of these rules is not to restrict roleplay unnecessarily.<br />
Call of Roleplay is a <span style="font-weight: bold;" class="mycode_b">Light/Medium Roleplay</span> server. Players are given freedom in how they play their characters, provided their actions remain fair and give others a reasonable opportunity to participate.<br />
Use common sense, respect other players and do not deliberately abuse technicalities or loopholes.<br />
<span style="font-weight: bold;" class="mycode_b">By playing on Call of Roleplay, you agree to follow these rules.</span><br />
The rules may be updated when necessary. Major changes will be announced by the CO:RP Staff Team.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forum Rules]]></title>
			<link>https://callofroleplay.com/showthread.php?tid=1</link>
			<pubDate>Wed, 09 Sep 2026 12:02:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://callofroleplay.com/member.php?action=profile&uid=2">sXouL</a>]]></dc:creator>
			<guid isPermaLink="false">https://callofroleplay.com/showthread.php?tid=1</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CALL OF ROLEPLAY</span></span><br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FORUM RULES</span></span><br />
Welcome to the Call of Roleplay Community Forum.<br />
The forum is the central place for community discussions, announcements, factions, reports, applications and other CO:RP related content.<br />
By using the forum, you agree to follow the rules below.</div>
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1. GENERAL CONDUCT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.1 Respect other members</span><br />
Treat other members of the community with respect.<br />
Harassment, bullying, discrimination, threats, excessive personal attacks or deliberately creating a hostile environment are not tolerated.<br />
Disagreements are allowed. Personal attacks are not.<br />
<span style="font-weight: bold;" class="mycode_b">1.2 Use common sense</span><br />
Not every possible situation can be covered by a written rule.<br />
Deliberately exploiting loopholes or technicalities to disrupt the forum or other members may still result in moderation.<br />
<span style="font-weight: bold;" class="mycode_b">1.3 Staff instructions</span><br />
Reasonable instructions given by forum moderators or administrators must be followed.<br />
If you disagree with a moderation decision, use the appropriate appeal or staff report process instead of starting a public argument.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2. POSTS &amp; THREADS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">2.1 Post in the correct section</span><br />
Threads should be created in the section most relevant to their subject.<br />
Staff may move incorrectly placed threads without notice.<br />
<span style="font-weight: bold;" class="mycode_b">2.2 Use appropriate thread titles</span><br />
Thread titles should clearly describe the subject of the thread.<br />
Avoid meaningless titles such as:<br />
"HELP"<br />
"LOOK HERE"<br />
"IMPORTANT!!!"<br />
"ADMIN READ"<br />
unless the title genuinely fits the situation.<br />
<span style="font-weight: bold;" class="mycode_b">2.3 Spam</span><br />
Spam, flooding and repeatedly posting the same or substantially similar content are prohibited.<br />
This includes deliberately posting multiple messages when one post would reasonably be sufficient.<br />
<span style="font-weight: bold;" class="mycode_b">2.4 Off-topic posting</span><br />
Keep discussions reasonably related to the subject of the thread.<br />
Occasional natural conversation is acceptable, but deliberately derailing threads is not.<br />
Use the Off Topic section for discussions unrelated to Call of Roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">2.5 Bumping</span><br />
Do not repeatedly bump threads simply to keep them visible.<br />
A reasonable bump may be permitted where relevant, but excessive or unnecessary bumping may be removed.<br />
<span style="font-weight: bold;" class="mycode_b">2.6 Thread hijacking</span><br />
Do not use another member's thread to start an unrelated discussion, complaint, report or personal dispute.<br />
Create a separate thread in the appropriate section instead.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">3. CONTENT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">3.1 Inappropriate content</span><br />
Content that is excessively offensive, pornographic, malicious or otherwise inappropriate for the community is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">3.2 Discrimination and hate</span><br />
Content intended to attack, degrade or harass individuals or groups based on protected characteristics is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">3.3 Personal information</span><br />
Do not publish another person's private or personally identifying information without their permission.<br />
This includes private addresses, phone numbers, account credentials and similar information.<br />
<span style="font-weight: bold;" class="mycode_b">3.4 Malicious content</span><br />
Malware, phishing links, malicious downloads, IP grabbers or any content intended to compromise another person's account, device or privacy are strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">3.5 Misleading content</span><br />
Do not deliberately spread fabricated information while presenting it as official CO:RP information.<br />
Impersonating official announcements, staff statements or server information is prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">4. ACCOUNTS &amp; PROFILES</span></span><br />
<span style="font-weight: bold;" class="mycode_b">4.1 Account responsibility</span><br />
You are responsible for activity performed through your forum account.<br />
Keep your account credentials secure and do not intentionally allow other people to use your account.<br />
<span style="font-weight: bold;" class="mycode_b">4.2 Multiple accounts</span><br />
Do not create additional forum accounts to:<ul class="mycode_list"><li>evade a punishment<br />
</li>
<li>manipulate discussions<br />
</li>
<li>support your own posts<br />
</li>
<li>manipulate votes or polls<br />
</li>
<li>impersonate another person<br />
</li>
<li>bypass forum restrictions<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">4.3 Ban evasion</span><br />
Creating or using another account to bypass a forum suspension or ban is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">4.4 Impersonation</span><br />
Do not impersonate another community member, faction representative or member of the CO:RP Staff Team.<br />
<span style="font-weight: bold;" class="mycode_b">4.5 Profile content</span><br />
Usernames, avatars, signatures, profile information and other profile content must follow the same standards as normal forum posts.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">5. REPORTS, APPEALS &amp; COMPLAINTS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">5.1 Use the correct section</span><br />
Player reports, ban appeals, staff reports and other administrative matters must be submitted through their designated forum sections.<br />
<span style="font-weight: bold;" class="mycode_b">5.2 Provide relevant information</span><br />
Reports and appeals should contain relevant information and available evidence.<br />
Knowingly submitting fabricated, manipulated or intentionally misleading evidence is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">5.3 Do not interfere with reports</span><br />
Do not post in reports or appeals that do not involve you unless you have relevant information or evidence to contribute.<br />
<span style="font-weight: bold;" class="mycode_b">5.4 Keep administrative matters out of unrelated threads</span><br />
Do not spread disputes regarding punishments, reports or staff decisions across unrelated forum sections.<br />
Use the appropriate administrative process.<br />
<span style="font-weight: bold;" class="mycode_b">5.5 Staff reports</span><br />
Staff members are subject to community rules and internal staff standards.<br />
If you believe a staff member has abused their position or acted improperly, use the designated staff report process.<br />
Public harassment of the staff member is not an acceptable substitute for a report.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">6. IN-CHARACTER &amp; OUT-OF-CHARACTER SECTIONS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">6.1 Respect the purpose of each section</span><br />
Content posted in an In Character section should generally remain In Character unless the section specifically allows otherwise.<br />
OOC discussions belong in the appropriate Out of Character sections.<br />
<span style="font-weight: bold;" class="mycode_b">6.2 IC information and Metagaming</span><br />
Information posted in an IC section may be treated according to the context in which it was published.<br />
Information obtained from OOC sections, administrative discussions, reports or other OOC sources must not be used by your character unless legitimately obtained in-character.<br />
<span style="font-weight: bold;" class="mycode_b">6.3 Faction sections</span><br />
Faction forums must follow both the general forum rules and any additional rules established for that faction section.<br />
Faction leadership may moderate the organization of their own sections where permitted, but may not override the general CO:RP Forum Rules.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">7. ADVERTISING</span></span><br />
<span style="font-weight: bold;" class="mycode_b">7.1 Other communities</span><br />
Advertising or actively recruiting members for competing GTA multiplayer servers or communities without permission is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.2 Commercial advertising</span><br />
The forum may not be used to advertise unrelated commercial products, services or businesses without permission from CO:RP Management.<br />
<span style="font-weight: bold;" class="mycode_b">7.3 Unsolicited promotion</span><br />
Do not repeatedly send promotional content through posts or private messages.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">8. PRIVATE MESSAGES</span></span><br />
Forum rules also apply to private messages sent through the CO:RP forum.<br />
Private messages must not be used for:<ul class="mycode_list"><li>harassment<br />
</li>
<li>threats<br />
</li>
<li>spam<br />
</li>
<li>malicious links<br />
</li>
<li>ban evasion<br />
</li>
<li>unauthorized advertising<br />
</li>
</ul>
Private communication does not provide an exemption from the community rules.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">9. MODERATION &amp; ENFORCEMENT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">9.1 Moderator actions</span><br />
Forum staff may edit, move, lock or remove content when necessary to maintain the forum and enforce these rules.<br />
<span style="font-weight: bold;" class="mycode_b">9.2 Unlisted situations</span><br />
It is impossible for a written rulebook to describe every possible form of abuse or disruption.<br />
Staff may intervene when a member is clearly exploiting a loophole, technical limitation or unforeseen situation in a manner inconsistent with the purpose of these rules.<br />
This does not allow staff members to create arbitrary rules. Moderation decisions must remain consistent with the established rules and principles of Call of Roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">9.3 Punishment evasion</span><br />
Attempting to bypass or interfere with forum moderation may result in additional action.<br />
<span style="font-weight: bold;" class="mycode_b">9.4 Appeals</span><br />
Members have the right to use the appropriate appeal or report process if they believe a moderation decision was incorrect.<br />
An appeal does not guarantee that a punishment will be removed.<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FINAL NOTE</span></span><br />
The CO:RP Forum exists to provide an organized place for the community to communicate, roleplay, share information and resolve administrative matters.<br />
<span style="font-weight: bold;" class="mycode_b">Keep discussions constructive, respect other members and use the appropriate sections for their intended purpose.</span><br />
By using the Call of Roleplay Forum, you agree to follow these rules.<br />
The rules may be updated when necessary. Major changes will be announced by the CO:RP Staff Team.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 18pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">CALL OF ROLEPLAY</span></span><br />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FORUM RULES</span></span><br />
Welcome to the Call of Roleplay Community Forum.<br />
The forum is the central place for community discussions, announcements, factions, reports, applications and other CO:RP related content.<br />
By using the forum, you agree to follow the rules below.</div>
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">1. GENERAL CONDUCT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">1.1 Respect other members</span><br />
Treat other members of the community with respect.<br />
Harassment, bullying, discrimination, threats, excessive personal attacks or deliberately creating a hostile environment are not tolerated.<br />
Disagreements are allowed. Personal attacks are not.<br />
<span style="font-weight: bold;" class="mycode_b">1.2 Use common sense</span><br />
Not every possible situation can be covered by a written rule.<br />
Deliberately exploiting loopholes or technicalities to disrupt the forum or other members may still result in moderation.<br />
<span style="font-weight: bold;" class="mycode_b">1.3 Staff instructions</span><br />
Reasonable instructions given by forum moderators or administrators must be followed.<br />
If you disagree with a moderation decision, use the appropriate appeal or staff report process instead of starting a public argument.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">2. POSTS &amp; THREADS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">2.1 Post in the correct section</span><br />
Threads should be created in the section most relevant to their subject.<br />
Staff may move incorrectly placed threads without notice.<br />
<span style="font-weight: bold;" class="mycode_b">2.2 Use appropriate thread titles</span><br />
Thread titles should clearly describe the subject of the thread.<br />
Avoid meaningless titles such as:<br />
"HELP"<br />
"LOOK HERE"<br />
"IMPORTANT!!!"<br />
"ADMIN READ"<br />
unless the title genuinely fits the situation.<br />
<span style="font-weight: bold;" class="mycode_b">2.3 Spam</span><br />
Spam, flooding and repeatedly posting the same or substantially similar content are prohibited.<br />
This includes deliberately posting multiple messages when one post would reasonably be sufficient.<br />
<span style="font-weight: bold;" class="mycode_b">2.4 Off-topic posting</span><br />
Keep discussions reasonably related to the subject of the thread.<br />
Occasional natural conversation is acceptable, but deliberately derailing threads is not.<br />
Use the Off Topic section for discussions unrelated to Call of Roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">2.5 Bumping</span><br />
Do not repeatedly bump threads simply to keep them visible.<br />
A reasonable bump may be permitted where relevant, but excessive or unnecessary bumping may be removed.<br />
<span style="font-weight: bold;" class="mycode_b">2.6 Thread hijacking</span><br />
Do not use another member's thread to start an unrelated discussion, complaint, report or personal dispute.<br />
Create a separate thread in the appropriate section instead.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">3. CONTENT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">3.1 Inappropriate content</span><br />
Content that is excessively offensive, pornographic, malicious or otherwise inappropriate for the community is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">3.2 Discrimination and hate</span><br />
Content intended to attack, degrade or harass individuals or groups based on protected characteristics is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">3.3 Personal information</span><br />
Do not publish another person's private or personally identifying information without their permission.<br />
This includes private addresses, phone numbers, account credentials and similar information.<br />
<span style="font-weight: bold;" class="mycode_b">3.4 Malicious content</span><br />
Malware, phishing links, malicious downloads, IP grabbers or any content intended to compromise another person's account, device or privacy are strictly prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">3.5 Misleading content</span><br />
Do not deliberately spread fabricated information while presenting it as official CO:RP information.<br />
Impersonating official announcements, staff statements or server information is prohibited.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">4. ACCOUNTS &amp; PROFILES</span></span><br />
<span style="font-weight: bold;" class="mycode_b">4.1 Account responsibility</span><br />
You are responsible for activity performed through your forum account.<br />
Keep your account credentials secure and do not intentionally allow other people to use your account.<br />
<span style="font-weight: bold;" class="mycode_b">4.2 Multiple accounts</span><br />
Do not create additional forum accounts to:<ul class="mycode_list"><li>evade a punishment<br />
</li>
<li>manipulate discussions<br />
</li>
<li>support your own posts<br />
</li>
<li>manipulate votes or polls<br />
</li>
<li>impersonate another person<br />
</li>
<li>bypass forum restrictions<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">4.3 Ban evasion</span><br />
Creating or using another account to bypass a forum suspension or ban is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">4.4 Impersonation</span><br />
Do not impersonate another community member, faction representative or member of the CO:RP Staff Team.<br />
<span style="font-weight: bold;" class="mycode_b">4.5 Profile content</span><br />
Usernames, avatars, signatures, profile information and other profile content must follow the same standards as normal forum posts.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">5. REPORTS, APPEALS &amp; COMPLAINTS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">5.1 Use the correct section</span><br />
Player reports, ban appeals, staff reports and other administrative matters must be submitted through their designated forum sections.<br />
<span style="font-weight: bold;" class="mycode_b">5.2 Provide relevant information</span><br />
Reports and appeals should contain relevant information and available evidence.<br />
Knowingly submitting fabricated, manipulated or intentionally misleading evidence is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">5.3 Do not interfere with reports</span><br />
Do not post in reports or appeals that do not involve you unless you have relevant information or evidence to contribute.<br />
<span style="font-weight: bold;" class="mycode_b">5.4 Keep administrative matters out of unrelated threads</span><br />
Do not spread disputes regarding punishments, reports or staff decisions across unrelated forum sections.<br />
Use the appropriate administrative process.<br />
<span style="font-weight: bold;" class="mycode_b">5.5 Staff reports</span><br />
Staff members are subject to community rules and internal staff standards.<br />
If you believe a staff member has abused their position or acted improperly, use the designated staff report process.<br />
Public harassment of the staff member is not an acceptable substitute for a report.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">6. IN-CHARACTER &amp; OUT-OF-CHARACTER SECTIONS</span></span><br />
<span style="font-weight: bold;" class="mycode_b">6.1 Respect the purpose of each section</span><br />
Content posted in an In Character section should generally remain In Character unless the section specifically allows otherwise.<br />
OOC discussions belong in the appropriate Out of Character sections.<br />
<span style="font-weight: bold;" class="mycode_b">6.2 IC information and Metagaming</span><br />
Information posted in an IC section may be treated according to the context in which it was published.<br />
Information obtained from OOC sections, administrative discussions, reports or other OOC sources must not be used by your character unless legitimately obtained in-character.<br />
<span style="font-weight: bold;" class="mycode_b">6.3 Faction sections</span><br />
Faction forums must follow both the general forum rules and any additional rules established for that faction section.<br />
Faction leadership may moderate the organization of their own sections where permitted, but may not override the general CO:RP Forum Rules.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">7. ADVERTISING</span></span><br />
<span style="font-weight: bold;" class="mycode_b">7.1 Other communities</span><br />
Advertising or actively recruiting members for competing GTA multiplayer servers or communities without permission is prohibited.<br />
<span style="font-weight: bold;" class="mycode_b">7.2 Commercial advertising</span><br />
The forum may not be used to advertise unrelated commercial products, services or businesses without permission from CO:RP Management.<br />
<span style="font-weight: bold;" class="mycode_b">7.3 Unsolicited promotion</span><br />
Do not repeatedly send promotional content through posts or private messages.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">8. PRIVATE MESSAGES</span></span><br />
Forum rules also apply to private messages sent through the CO:RP forum.<br />
Private messages must not be used for:<ul class="mycode_list"><li>harassment<br />
</li>
<li>threats<br />
</li>
<li>spam<br />
</li>
<li>malicious links<br />
</li>
<li>ban evasion<br />
</li>
<li>unauthorized advertising<br />
</li>
</ul>
Private communication does not provide an exemption from the community rules.<br />
<hr class="mycode_hr" />
<span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">9. MODERATION &amp; ENFORCEMENT</span></span><br />
<span style="font-weight: bold;" class="mycode_b">9.1 Moderator actions</span><br />
Forum staff may edit, move, lock or remove content when necessary to maintain the forum and enforce these rules.<br />
<span style="font-weight: bold;" class="mycode_b">9.2 Unlisted situations</span><br />
It is impossible for a written rulebook to describe every possible form of abuse or disruption.<br />
Staff may intervene when a member is clearly exploiting a loophole, technical limitation or unforeseen situation in a manner inconsistent with the purpose of these rules.<br />
This does not allow staff members to create arbitrary rules. Moderation decisions must remain consistent with the established rules and principles of Call of Roleplay.<br />
<span style="font-weight: bold;" class="mycode_b">9.3 Punishment evasion</span><br />
Attempting to bypass or interfere with forum moderation may result in additional action.<br />
<span style="font-weight: bold;" class="mycode_b">9.4 Appeals</span><br />
Members have the right to use the appropriate appeal or report process if they believe a moderation decision was incorrect.<br />
An appeal does not guarantee that a punishment will be removed.<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 14pt;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FINAL NOTE</span></span><br />
The CO:RP Forum exists to provide an organized place for the community to communicate, roleplay, share information and resolve administrative matters.<br />
<span style="font-weight: bold;" class="mycode_b">Keep discussions constructive, respect other members and use the appropriate sections for their intended purpose.</span><br />
By using the Call of Roleplay Forum, you agree to follow these rules.<br />
The rules may be updated when necessary. Major changes will be announced by the CO:RP Staff Team.</div>]]></content:encoded>
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